Search found 257 matches

by rcas
Sat Dec 03, 2005 3:48 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

Now with Orange Branch compilation too.

Getting even better.
by rcas
Sat Dec 03, 2005 1:48 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

An update, even though few bugs have been fixed.

Several new additions were made, but only to the Orange Branch.

Just keeping the build up to date.
by rcas
Fri Dec 02, 2005 7:33 pm
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 27663

Seems PMs are not available, so I will send e-mail.
by rcas
Fri Dec 02, 2005 7:31 pm
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 27663

matos wrote:ja passei pelo site, obrigado pela info.
ja agora sera possivel saber o conteudo do projecto?
alem de trabalhar em 3d eu tb trabalho em ilustraçao, principalmente em ilustraçao tradicional(canetinha bic e folhas a4) :)

um abraço
Will send you a PM, it is a bit off topic.
by rcas
Thu Dec 01, 2005 7:07 pm
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 27663

bmud wrote:Just out of curiosity, what is stopping any of you from helping out with The Blender Community Game Project ( BCGP: http://bcgp.dyndns.org )?
No knowledge on Blender Game engine, nor on low polygon modeling.

These are my reasons.
by rcas
Wed Nov 30, 2005 4:46 pm
Forum: Animation
Topic: Feature Request:Bi-directional Armature Influence
Replies: 3
Views: 2062

Re: Feature Request:Bi-directional Armature Influence

Question: Is it possible to make armature1 affect on armature2 (parent or track) but if armature2 is rotated or moved the armature1 reacts? I'm not aware that something like that is possible in blender. That could simplify mechanical models. Nice day. Tomaz Are hooks able to work at this level ? El...
by rcas
Tue Nov 29, 2005 11:15 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

Updated again, check this release, lots of Bug Fixes.
by rcas
Tue Nov 29, 2005 7:24 pm
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 27663

im portuguese 2, from aveiro, and a blender user. if u need/want any help in that project, mail me. kindzu@gmail.com I will open a sort of "job" openings for the project once the website is up and will make sure to post it here, at elysiun, cgtalk and some other foruns, so no one misses it. By the ...
by rcas
Tue Nov 29, 2005 5:17 pm
Forum: Testing Builds
Topic: Testing builds vs "official"
Replies: 6
Views: 6901

Ton, why releasing 2.40 without the new interface? We don't have haste :cry: I think the problem is that there is still too much work to do for the new Buttons layout, meaning the release would have to be postponed for three more weeks or so. This and the needs of Orange team just don't allow for i...
by rcas
Tue Nov 29, 2005 1:30 pm
Forum: Interactive 3d
Topic: The Orange Project
Replies: 39
Views: 27663

I'm all ears & eyes for opportunities that arise to organize more projects like Orange. The first thing I need though is a (couple of) partner(s) to help organizing and financing it. Same was for Orange, that wouldn't have been possible without the Dutch Media Art Institute. Making animations/movie...
by rcas
Mon Nov 28, 2005 12:31 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

The the 11/27th build seems to have a rendering bug. Whenever I try to render a frame, the program crashes. Doesn't happen in my Desktop PC nor in my Work PC. Are you using it out of the box or are you mixing some of the components with other builds ? Try rendering the default cube. If the problem ...
by rcas
Sun Nov 27, 2005 4:20 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

UPDATED :: BUG FIXES

Updated with latest CVS, no noticeable changes, just Bug Fixes.

And Now I will keep the previous build also on the FTP, for anyone to check differences between them.

Cheers.


-- Rui --
by rcas
Fri Nov 25, 2005 3:29 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

mfoxdogg wrote:Is HDR support included if so how do you use it with OpenEXR?
I think it is only support for standard .hdr files, and only to load them into Blender, OpenEXR only for release after 2.40.
by rcas
Thu Nov 24, 2005 3:51 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

Selecting vertices does not always work properly on my machine (ATI Radeon). I have a Radeon 9700 and it works fine. I don't get the codec submenu when selecting avi codec.... Also odd... env materials still cast buffer shadows?? Codecs submenu, dunno how that works with cygwin, will see if it work...
by rcas
Thu Nov 24, 2005 12:30 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33609

UPDATED, again.