Search found 31 matches

by stratacator
Thu Dec 09, 2004 11:33 pm
Forum: Testing Builds
Topic: BF-blender Os X 10.3 - pre-2.36 RC2 - 04/12/06
Replies: 11
Views: 4596

Hmm... I see. Well, when I checked out the changelog for 2.35a I got the impression that you lasso select with Ctrl + Select Mouse Button. I think that's how it should be, but maybe the documentation should make this clear.
by stratacator
Thu Dec 09, 2004 10:41 pm
Forum: Testing Builds
Topic: BF-blender Os X 10.3 - pre-2.36 RC2 - 04/12/06
Replies: 11
Views: 4596

Inverted Lasso Select

I just wanted to let you know that with RC2 (not sure about RC1) the lasso select is activated with Ctrl + the opposite mouse button of the one chosen in the preferences. So, for example, I have Blender set up to select with the left mouse button, but lasso select only works with Ctrl + RMB.
by stratacator
Fri Dec 03, 2004 9:19 pm
Forum: Interface & Tools
Topic: Rounded Corners for Headers
Replies: 12
Views: 3790

I don't mind the rounded buttons either. In fact, I prefer the rounded them to the default theme, and I am anxiously awaiting the UI redesign in the works, which includes rounded elements. However, the header rounding does not serve as much of a purpose as the button rounding, and it seems to me to ...
by stratacator
Fri Dec 03, 2004 9:09 pm
Forum: Interface & Tools
Topic: Odd interface
Replies: 43
Views: 11660

I've been watching this thread for a while, and I've finally decided to speak up, as it kind of relates to another thread in this forum which I started. I want blender to be the best as well, but that involves more than just functionality. An attractive interface is important for a number of reasons...
by stratacator
Fri Dec 03, 2004 5:13 am
Forum: Interface & Tools
Topic: Moving not only h/v splits of views but also crossings
Replies: 3
Views: 1491

Well, I sure think so. It sounds trivial to implement, but, that doesn't mean I'd be able to do it. But I support your proposition.
by stratacator
Fri Dec 03, 2004 5:11 am
Forum: Interface & Tools
Topic: Rounded Corners for Headers
Replies: 12
Views: 3790

Oh my. Well, SamAdam, I guess it'd make for a good project over my winter break. And I do know a bit of C, and as I recall most of Blender is written in C. I'll give it a try if nobody else is willing to.
by stratacator
Thu Dec 02, 2004 8:30 pm
Forum: Interface & Tools
Topic: Rounded Corners for Headers
Replies: 12
Views: 3790

I'm really glad you guys agree. And I'm glad nobody seems to dissent. So, do we just wait and hope that one of the relevant developers sees this thread, or is there some sort of formal process to get this done?
by stratacator
Thu Dec 02, 2004 5:50 am
Forum: Interface & Tools
Topic: Rounded Corners for Headers
Replies: 12
Views: 3790

Rounded Corners for Headers

I may be the only one, but I don't seem to see the point of the headers of windows' having rounded corners, other than maybe helping to associate the header with its window. I think this is unnecessary, though, as it really only serves to complicate and clutter the interface more, not to mention pro...
by stratacator
Wed Dec 01, 2004 6:49 am
Forum: Interface & Tools
Topic: Vertex/Edge/Face delete "functionality"
Replies: 18
Views: 17935

Actually the viola is larger than the violin. It's also got a slightly deeper sound. As for the face removal, I can't really comment, because I'm not that experienced with Blender. However, I suspect that the built in star effect can recreate the effect with less overhead for you. Also, I think it's...
by stratacator
Tue Nov 09, 2004 9:46 pm
Forum: Interface & Tools
Topic: Menu Behavior
Replies: 3
Views: 1422

I think the delay only applies to the auto-open on mouse over. But anyway, in OS X the menu bar behaves the way I've described, and as I recall, most menus in Windows do so as well, though I'm not entirely sure. It shouldn't be necessary to click to hide the menu, but I think it should be possible t...
by stratacator
Mon Nov 08, 2004 9:10 pm
Forum: Interface & Tools
Topic: Menu Behavior
Replies: 3
Views: 1422

Menu Behavior

At present, clicking on a menu title exposes the menu, but clicking again on the title does not hide the menu. I think it should. Also, I don't believe there should be any delay in hiding/displaying menus when moving from menu to menu. I imagine that this would be easy enough to implement. What do y...
by stratacator
Mon Nov 08, 2004 8:01 pm
Forum: Testing Builds
Topic: BF-blender Os X 10.3 - pre-2.35 R1 - 04/11/08
Replies: 10
Views: 5039

Thanks Ender, that fixed the problem. I opened up an older version of blender and saved my default settings without international fonts, and then was able to start up this version. By the way, lukep, sorry if I maybe made it sound like you ought to be able to troubleshoot my problem with what little...
by stratacator
Mon Nov 08, 2004 5:48 pm
Forum: Testing Builds
Topic: BF-blender Os X 10.3 - pre-2.35 R1 - 04/11/08
Replies: 10
Views: 5039

Thanks for the build. I've been waiting desperately for this. Unfortunately, blender doesn't seem to be able to launch without unexpectedly quitting. I'm on a 1 GHz PowerBook with 10.3.6.
by stratacator
Tue Oct 05, 2004 10:11 pm
Forum: Interface & Tools
Topic: Default Sphere/Cylinder/Tube/Circle size
Replies: 10
Views: 4768

Is that what parametric refers to? Well, that makes a lot of sense. So anyway, that does sound good. I haven't checked out the plugin, and though I'm sure it's nice, I always prefer for things to be hardcoded. As for the transform panel, I find it useful, but I have issues with it. Mostly I'm bother...
by stratacator
Mon Oct 04, 2004 11:59 pm
Forum: Interface & Tools
Topic: Default Sphere/Cylinder/Tube/Circle size
Replies: 10
Views: 4768

Default Sphere/Cylinder/Tube/Circle size

I'd like to propose that the default size of the radius of the Sphere/Cylinder/etc. be 1, instead of sqrt(2). It might also be nice to be able to define the size of the radius before the mesh is created, as can be done for the number of sides and whatnot. Thanks.