Search found 149 matches
- Thu Apr 28, 2005 2:31 am
- Forum: News & Chat
- Topic: Recruiting new programmers
- Replies: 49
- Views: 19533
What I think about recruiting Blender developers. Many developers here would like to contribute to Blender but they lack the time to figure out how the blender internals work. The only way to proceed to know how a function work is reading its code. This is a major problem, because Blender is a large...
- Sun Apr 24, 2005 3:42 am
- Forum: News & Chat
- Topic: Can I help?
- Replies: 4
- Views: 2517
Re: Can I help?
Hi My name is gil_1, I'm a new user of this forum. I wish help this project with my works. Is it possible? I'not a expert developer, this is mi firsth experience, bat I'm much interest. Is possibile for me doing somethig of easy? I can start, traslate some manual in Italian Language... Tell me some...
- Sat Apr 23, 2005 2:07 pm
- Forum: Coding Blender
- Topic: Blender with GCC 4.0, faster (23nd of April)
- Replies: 4
- Views: 2327
- Fri Apr 22, 2005 4:58 pm
- Forum: Coding Blender
- Topic: Blender with GCC 4.0, faster (23nd of April)
- Replies: 4
- Views: 2327
Re: Blender with GCC 4.0, faster (22nd of April)
Hi, just compiled Blender with GCC 4.0 A rendering test that used raytracing showed the GCC 4.0 build to be 12% faster then GCC 3.4.3. Not bad for a compiler swapover :) Get the linux amd-xp optimized build from my site (links in my sig) No single problem in compiling with 4.0.0? Did you tweak some...
- Thu Apr 21, 2005 4:00 pm
- Forum: News & Chat
- Topic: Blender Splash Screens Collection
- Replies: 6
- Views: 4581
- Thu Apr 21, 2005 3:23 pm
- Forum: News & Chat
- Topic: Blender Splash Screens Collection
- Replies: 6
- Views: 4581
Blender Splash Screens Collection
Hi... I'd like to know if someone is hosting old blender splash screens in their original size/format. I would really have a blender splashes collection, even for early releases (possibly all of them!). And two other questions: 1) Where the splash screen contest is announced? (forum ,mailing lists, ...
- Tue Apr 19, 2005 10:10 am
- Forum: Coding Blender
- Topic: Best way to get Blender objects to OpenGL/C++
- Replies: 10
- Views: 43486
Loading different models at runtime is an app job, not a Blender job. I'm asking for a script that dumps the model's coordinates into an array, not a development environment. simple export, public domain import struct import Blender def save(filename): objs = Blender.Object.GetSelected() if not len...
- Mon Apr 18, 2005 5:55 pm
- Forum: Coding Blender
- Topic: Best way to get Blender objects to OpenGL/C++
- Replies: 10
- Views: 43486
Why not an OpenGL exporter in Bleder? I find quite ridicolous an OpenGL app has a DirectX exporter and not an OpenGL one ... :lol: opengl has a native format? there is an opengl call to load a model in a standard well documented format?!?! yeah, I didn't think so. someone could write an exporter wh...
- Mon Apr 18, 2005 1:11 pm
- Forum: Coding Blender
- Topic: Best way to get Blender objects to OpenGL/C++
- Replies: 10
- Views: 43486
- Mon Apr 18, 2005 12:26 pm
- Forum: News & Chat
- Topic: What is iterative rendering ?
- Replies: 13
- Views: 9546
- Tue Apr 05, 2005 3:52 pm
- Forum: News & Chat
- Topic: What happened to the NURBANA implementation?
- Replies: 20
- Views: 11912
- Tue Apr 05, 2005 3:48 pm
- Forum: News & Chat
- Topic: What happened to the NURBANA implementation?
- Replies: 20
- Views: 11912
Re: Nurbana Status
Hi folks, I made a project on sourceforge called "Nurbana" to put place the Nurbana source code as LGPL code. Anyone who would like me to talk to them about integration into blender should contact me via email or IRC, I'm on #blendercoders alot as "Twingy". My hope is that somne familiar with the b...
- Tue Apr 05, 2005 3:41 pm
- Forum: News & Chat
- Topic: What happened to the NURBANA implementation?
- Replies: 20
- Views: 11912
http://sourceforge.net/projects/nurbana/ Lord knows blender needs it.. Parametric curves in blender serve more for construction than for a working model. Also while you guys are at it, change the curve and surface primitives for blender so that a surface primitive looks more like a flat plane and l...
- Tue Apr 05, 2005 3:34 pm
- Forum: News & Chat
- Topic: What happened to the NURBANA implementation?
- Replies: 20
- Views: 11912
- Tue Apr 05, 2005 3:30 pm
- Forum: News & Chat
- Topic: Finally, skin with realistic subsurface scattering
- Replies: 18
- Views: 19904