Search found 26 matches
- Sun Jan 23, 2005 6:31 am
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
Build Update: - Cleaned user interface by adding expandable tabs to panels - Added vertex normal indicators for the selected and hovered MeshNode - Added a menu item to toggle the vertex normal indicator - Toolbar buttons are now connected to the TagcTabPanels - Added example UI layouts, try using: ...
- Fri Jan 21, 2005 5:17 pm
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
Build Update::
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link: http://prdownloads.sourceforge.net/tage ... p?download
- Added logic to support normals under hierarchy.
- Fixed Model/Mesh node translation logic under hierarchy.
- Updated download link: http://prdownloads.sourceforge.net/tage ... p?download
- Wed Jan 19, 2005 5:47 pm
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
Sourceforge just mirrored the TagCMA_1_18 Release. 1.mov: http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_18_1.mov?download 2.mov: http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_18_2.mov?download 3.mov: http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_18_3.mov?download 4.mov: http:...
- Tue Jan 18, 2005 9:24 pm
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
- Tue Jan 18, 2005 6:45 am
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
verse is aimed at the same aproch as what tagCMA is, letting multiple people working on the same scene at the same time. http://www.blender.org/modules/verse/ it should be intergrated into blender soon Except TagCMA is written in C#. The verse is written in C. They both have a lot in common. Except...
- Tue Jan 18, 2005 4:08 am
- Forum: News & Chat
- Topic: Another 3d model editor
- Replies: 18
- Views: 12485
Another 3d model editor
[Paraphrase] I am currently working on a 3ds model animator (see attached movie). Note that the model is not mine, I bought it with Dark Basic. This is intended to be a modeling program you can use with your friends. Currently the only format supported is 3DS, but I plan to include others. Any sugge...
- Mon Jan 10, 2005 5:21 pm
- Forum: News & Chat
- Topic: TagCMA WIP [Look! Added QuickTime Movies]
- Replies: 7
- Views: 3303
Build Update: - Now you can alter the color of each polygon in the scene. - You can also assign a different material to an object in the scene. - Recorded a QuickTime (MOV) http://prdownloads.sourceforge.net/tagelflax/TagCMA_1_17_1.mov?download that shows the latest features. http://www.tagcma.com/i...
- Wed Dec 29, 2004 12:57 pm
- Forum: News & Chat
- Topic: TagCMA WIP [Look! Added QuickTime Movies]
- Replies: 7
- Views: 3303
I recorded a few movies to show some of the system's features. I added functionality to capture the screen in a new thread which outputs a series of PNG files. And QTPRO can turn a series of images into MP4 movies. The following links are mirrored on sourceforge. http://sourceforge.net/project/showf...
- Tue Dec 28, 2004 7:32 am
- Forum: News & Chat
- Topic: TagCMA WIP [Look! Added QuickTime Movies]
- Replies: 7
- Views: 3303
Let me correct myself.
Mono is supported on MacOS:
http://www.mono-project.com/using/macos.html
Is OsX the same thing as MacOS?
Mono is supported on MacOS:
http://www.mono-project.com/using/macos.html
Is OsX the same thing as MacOS?
- Tue Dec 28, 2004 2:22 am
- Forum: News & Chat
- Topic: TagCMA WIP [Look! Added QuickTime Movies]
- Replies: 7
- Views: 3303
- Mon Dec 27, 2004 11:38 pm
- Forum: News & Chat
- Topic: TagCMA WIP [Look! Added QuickTime Movies]
- Replies: 7
- Views: 3303
TagCMA WIP [Look! Added QuickTime Movies]
Here's a quick example of an Open Source project I'm working on. Blender could benefit from its features. It dices, it slices, and now it brings models across the Internet to your door. The latest feature allows you to download your buddy's entire 3d scene complete with vertex arrays, texture coords...