Search found 208 matches

by Michel
Sat Apr 10, 2004 12:20 pm
Forum: News & Chat
Topic: compiling Blender on Mandrake 10.0
Replies: 2
Views: 1757

Re: compiling Blender on Mandrake 10.0

after installing libSDL and fixing the ld.so.conf file you change to your blender location and issue the ./configure Hi, The entire auto* build has been removed from cvs. The last release with a partly working auto* build system was Blender 2.32. Scons has replaced auto*. It currently supports all ...
by Michel
Thu Apr 08, 2004 11:17 pm
Forum: Coding Blender
Topic: bf-blender, scons, VC2003 missing iostream.h
Replies: 18
Views: 5872

emack wrote:Is there anything I can do for now to get this compiling? I don't need the gameengine.
Just update the config.opts file. This file is generated by SCons. At the top you'll see a variable related to the Game engine, just set it to 'false'.

With regards,
Michel
by Michel
Thu Apr 08, 2004 10:38 pm
Forum: Testing Builds
Topic: bf-blender Linux glibc 2.2.5 -->Python 2.3<-- (2004-04
Replies: 4
Views: 3517

bf-blender Linux glibc 2.2.5 -->Python 2.3<-- (2004-04

Hi, an update of both the static and dynamic versions are available here . All recent changes applied. All features enabled (game engine, openal, internationalization). Most important thing to note: You'll need Python 2.3 installed on your system! I've heard reports on segfaults at startup. I'm not ...
by Michel
Thu Apr 08, 2004 10:04 pm
Forum: Coding Blender
Topic: bf-blender, scons, VC2003 missing iostream.h
Replies: 18
Views: 5872

Interestingly enough, there is an iostream.h file in my old Visual Studio 6 installation, in the Include directory. Hi, I just found the following on the internet: http://people.msoe.edu/~opcomp/instructions.shtml#namespace_and_library_issues This is something that needs to be addressed in the blen...
by Michel
Thu Apr 08, 2004 9:34 pm
Forum: Testing Builds
Topic: bf-blender Linux glibc 2.2.5 static + dynamic
Replies: 11
Views: 6286

this is what I got: [basse@kone ~/blender-2.32-linux-glibc2.2.5-i386] $ ./blender Could not find platform independent libraries <prefix> Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] 'import site' failed; use -v for traceback Segm...
by Michel
Thu Apr 08, 2004 8:10 am
Forum: Testing Builds
Topic: bf-blender Linux glibc 2.2.5 static + dynamic
Replies: 11
Views: 6286

OTO wrote:Hello

I've got a seg fault either with the dynamic and the static versions
in a Mandrake 10 :(
Hi,

when do you get a segfault? At startup, doing some modelling, running a Python script, rendering, ....? Please, give some more insight.

With regards,
Michel
by Michel
Wed Apr 07, 2004 6:57 pm
Forum: Testing Builds
Topic: bf-blender Linux glibc 2.2.5 static + dynamic
Replies: 11
Views: 6286

bf-blender Linux glibc 2.2.5 static + dynamic

Hey, A test build with all updates up until april 6th (yes, I know, that's yesterday) is available on the link below. Please test. These builds have been made on the system I normally use to build the official Blender binaries for Linux. If something is wrong, it most likely will be wrong when Blend...
by Michel
Tue Apr 06, 2004 9:12 am
Forum: Coding Blender
Topic: compile on fedora core 1 ??
Replies: 14
Views: 5459

run 'scons' (possibly fiddle with the SConstruct script file). Hi, there should absolutely be no need to fiddle with the SConstruct script file at all. I know there are settings that users may need to adjust to get a correct build, but these settings are all available in the config.opts file which ...
by Michel
Mon Apr 05, 2004 1:45 pm
Forum: Python
Topic: Setting up Python scripting in Blender on Mac OS X 10.3.3?
Replies: 4
Views: 3208

Hi, indeed, blender 2.32 requires Python 2.2.x installed on your system. For Blender 2.33, we plan to use Python 2.3.x However, until then, this is not much of use for you. Currently there are two solutions: :arrow: Install Python 2.2.x :arrow: Compile blender yourself. This will allow you to link b...
by Michel
Mon Apr 05, 2004 1:02 pm
Forum: Coding Blender
Topic: Generating python docs with EPYDOC
Replies: 6
Views: 2771

Re: Generating python docs with EPYDOC

Hi,

go to the source/blender/python/api2_2x/doc directory. There you'll find the epydoc.sh script. This script let's you quickly generate new Python documentation.

With regards,
Michel
by Michel
Thu Apr 01, 2004 1:45 pm
Forum: Coding Blender
Topic: small problem with v 2.32 on slackware linux 9.1
Replies: 1
Views: 1700

Re: small problem with v 2.32 on slackware linux 9.1

I am trying to compile my version on linux slackware 9.1 with gcc-3.3.3. After 'export CXXFLAGS="-O3 -ffast-math"; configure --prefix=~/blender ; make; make install' I obtain the blender binary in ~/blender/bin. So far so good, it works great and I am very happy with it, but after rendering a scene...
by Michel
Wed Mar 31, 2004 11:36 am
Forum: News & Chat
Topic: Change the world, job offer
Replies: 1
Views: 1896

Totally off-topic, double posted and therefore locked.

[edit]Hrm, I should've moved this topic to the correct forum instead of locking. Corrected. [/edit]

With regards,
Michel
by Michel
Tue Mar 30, 2004 4:20 pm
Forum: News & Chat
Topic: QNX port
Replies: 3
Views: 1929

Re: QNX port

Hi,

I'm not stopping you! Go ahead :wink:

With regards,
Michel
by Michel
Mon Mar 29, 2004 11:49 am
Forum: Coding Blender
Topic: Building with scons
Replies: 7
Views: 2274

Even though the game engine was disabled in the config files (as far as I could see anyway) Hi, true, the game engine is disabled by default in the config.opts file. To enable it, just set BUILD_GAMEENGINE='true' and USE_PHYSICS='solid'. If you want sound enabled in the game engine, set USE_OPENAL=...
by Michel
Mon Mar 29, 2004 9:45 am
Forum: News & Chat
Topic: Blender 2.32 (BF) on Unix (Mac OS X 10.3.3)
Replies: 41
Views: 8882

Optimization on the scons build method is nonexsistant for darwin. I added extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mcpu=7450', '-mtune=7450'] , '-ffast-math', '-mcpu=7450', '-mtune=7450' are the additions. and release_flags = ['-O3'] to the if sys.platform =='darwin' se...