Search found 521 matches

by Caronte
Sat Nov 18, 2006 11:56 pm
Forum: Testing Builds
Topic: BF windows with ffmpeg
Replies: 4
Views: 8130

On Win32 works fine but don't run on Win64 :?
by Caronte
Sat Nov 18, 2006 11:06 pm
Forum: Interactive 3d
Topic: small Game Blender update
Replies: 2
Views: 2682

Thanks, I appreciate your effort, like many more people :wink:
by Caronte
Fri Nov 10, 2006 4:24 pm
Forum: Interactive 3d
Topic: After Saving the Runtime
Replies: 8
Views: 3320

jesterKing wrote:Send the resulting .exe and bundle it with the .dll files that are also in the directory where Blender 3D is installed.

/Nathan
You must send the .blend too.
by Caronte
Tue Nov 07, 2006 10:03 pm
Forum: Interactive 3d
Topic: After Saving the Runtime
Replies: 8
Views: 3320

The better is to report the bug (with a simple .blend example) on the bug tracker to show it to the coders, so they can fix it.
by Caronte
Tue Nov 07, 2006 9:13 am
Forum: Interactive 3d
Topic: After Saving the Runtime
Replies: 8
Views: 3320

I found the same problem some times :( I think It's a bug related to blender materials.
by Caronte
Sun Oct 29, 2006 2:02 am
Forum: Rendering
Topic: Dual core rendering????
Replies: 32
Views: 26587

I have a render problem with threads: If I use the UI and push the render-button -- after pushing Threads of course -- I have a render time of 1'30". I upgraded my blender-usersettings via CTRL-U to keep the Thread setting on. However, if I render via the CLI (blender -b scene.blend -s 1 .....) I h...
by Caronte
Wed Oct 04, 2006 12:15 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 6863

joeri wrote:It doesn't need to be or/or. I think a little patch can create the seq-edit strips for you. Let blender "run" trough the animation and if nothing moves then create an image clip and if something moves use an image-sequence clip.
Nice idea!
by Caronte
Wed Oct 04, 2006 12:07 am
Forum: Interface & Tools
Topic: Is Blender Capable of .... ?
Replies: 1
Views: 1281

Yes, Blender can do it, but you need to do a program in Python.

Go to blenderartists.org (the user forum) and do a search about "point cloud" or something similar.
by Caronte
Sun Oct 01, 2006 7:40 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 6863

I don't think Ton will be working on this. Because... My latest comment was in response to the Kitsu post: "Has anyone else even touched the render code since Ton rewrote it for Orange?" I'm only supposing (like you can suppose) because I read a Ton message from the developpers mailing list, talkin...
by Caronte
Fri Sep 29, 2006 6:43 pm
Forum: Interface & Tools
Topic: [Urgent] I need a Displace modifier plugin or script soon
Replies: 9
Views: 2584

Re: thanks for the build

I'm suprised Blender does not have such a basic feature - I remember doing displacement with Lightwave 5 on my Pentium 120 back in '96. Blender have a video sequence editor since '96, I'm suprised Lightwave does not have such a nice feature. :twisted: Anyway, blender have displacemente modifier now...
by Caronte
Thu Sep 28, 2006 12:17 pm
Forum: Foundation and Websites
Topic: About the endless new user questions on these forums...
Replies: 1
Views: 5619

About the endless new user questions on these forums...

IDEA:
The link to the forums (on the cover page) must point to a blank page with only 2 links:

Where do you want to go?

by Caronte
Thu Sep 28, 2006 2:31 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 6863

I think Ton is working now, I feel the power of the dark side :twisted:
by Caronte
Thu Sep 28, 2006 1:15 am
Forum: Interface & Tools
Topic: [Urgent] I need a Displace modifier plugin or script soon
Replies: 9
Views: 2584

I don't know what are you doing, but here it work nice.

Anyway, go to the user forum at www.blenderartists.org because thi's a developper forum mostly for coders.

Good luck.
by Caronte
Wed Sep 27, 2006 12:42 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 6863

kitsu wrote:The other option is to do a low resolution, low quality, simplified render to base the comparisons on
Nice!
kitsu wrote:...but where it did work it could offer a signifigant speed increase :D
It would be like we had a powerfull new computer (for free!) ;)