Blender 2.27 now!

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

Release 2.27 really soon?

Yes, go for it!
13
24%
No, better wait until we've got YafRay integrated!
41
76%
 
Total votes: 54

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Blender 2.27 now!

Post by Jamesk »

I say it's time for a new public release. With the work Cessen has done, it's quite enough to motivate it. The shading stuff and the IPO overshoot fixes are IMPORTANT additions/fixes.

As I've understood things, there's also quite a lot of Greens RIB stuff available now, which also motivates a new release.

Not to mention other things that are no doubt added.

Vote 'yes' for a new public Blender!

ray_theray
Posts: 47
Joined: Wed Oct 16, 2002 3:05 am
Location: NM, US
Contact:

Post by ray_theray »

I just thumbed through the sources, and I'm still trying to pick my jaw up off the ground. :lol: The Oren-Nayar-Blinn material stuff is enough for me to play with for a long time. And for right now, I'm pleased with Yable as a bridge from Blender to Yafray (although I'm sure full integration will come eventually). I'm also very eager for the builtin RIB stuff.
-ray_theray

green
Posts: 81
Joined: Sun Oct 13, 2002 8:04 pm

Post by green »

afaik new blender releases are planned with about a month inbetween.
following the plan is better then changing it just because you have new stuff.
As far as pr goes releasing 2 versions this close between is probibly not good. Will lead to confusion I think.

The renderman stuff is there, yes. But its not usable for anything. And is full of bugs. And I dont have any time to work on it for the next 3 weeks

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Post by Jamesk »

Good points well made, Green. Will your RIB stuff work well with 3Delight btw? There is a slight difference in performance... :)

On second thought - of course it will. Never mind.

Skelet
Posts: 63
Joined: Sat Nov 09, 2002 4:07 pm

Post by Skelet »

You'r poll actualy depends of time, how soon are you planning to finish a Yafray integration? At least approximetly.... I think there no need to release new blender if there's not nothing serios added in... It will just distract you from your work...Heh I can't wait to see a yafray integred! I just love you guys :lol:
The Skelet

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Post by Jamesk »

Skelet wrote:You'r poll actualy depends of time, how soon are you planning to finish a Yafray integration?
I'm only guessing... But I'll be darned if there isn't a lot of work put into that somewhere as we speak.
I think there no need to release new blender if there's not nothing serios added in
I just thought that Cessens work on the shader models was serious enough indeed. That's a major improvement, imo. Maybe I'm getting ahead of things... I'll shut up and keep my shirt on :)

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

New blender New blender !!!!!!
OSX of course ^v^

matt_e
Posts: 410
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Post by matt_e »

I'm not part of the dev team and don't want to speak for them, but there are lots of extra things that need to be done before a release, for example testing the code to make sure everything work properly across all platforms, making sure it doesn't conflict with other things, etc. etc. That's why there is tuhopuu - so people can add all the new features they like and experiment, but before it goes into the main blender source it needs more inspection, testing, etc.

harkyman
Posts: 98
Joined: Fri Oct 18, 2002 2:47 pm
Location: Pennsylvania, USA
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Post by harkyman »

Holy freaking crap, I want those new shading methodology in a Win32 binary in the worst way. But with kids and a mortgage, I don't have time to learn to compile it myself. Yes! Yes! Release! This is major!

Bab
Posts: 34
Joined: Fri Oct 25, 2002 3:40 pm
Location: France

Post by Bab »

Why do you not make a Tuhopuu release before an official release so everyone can test it to correct the bug before THE official release.

secundar
Posts: 11
Joined: Mon Oct 28, 2002 7:13 pm

Please fix Python in Blender for Mac OS X

Post by secundar »

I can only appreciate blender to its fullest when I am able to use all of those nifty python scripts. Getting Wings3d to work with blender is impossible [without a go-btween app for conversion] without use of the plug-ins - and these plug ins depend on Python.

And no, VRML 2 import does not work in blender for Mac. :cry:

cessen
Posts: 109
Joined: Tue Oct 15, 2002 11:43 pm

Post by cessen »

I say it's time for a new public release. With the work Cessen has done, it's quite enough to motivate it. The shading stuff and the IPO overshoot fixes are IMPORTANT additions/fixes.
Um, just so that there's no misunderstanding, I did not actually include the IPO overshoot code in my tuhopuu submission. That code still has some bugs in it that need to be worked out before it should be widely used.

As far as my vote goes, I say that we should wait until the next planned release date. Perhaps this sounds strange coming from the person who wrote the modification (and I am very pleased with the positive response), but I think it makes more sense to wait.
Besides, people can always download the tuhopuu binaries (I've compiled a Linux binary, and someone else compiled a windows binary).

Also, there is a (non-fatal) bug in my material code: I realized just today that the new parameters (and extended ranges of existing parameters) introduced by my modification cannot be taken advantage of by textures. The material properties can only vary from 0.0 to 1.0 as modified by textures. This is especially bad for the IOR parameter in the Blinn model, who's lowest value is 1.0. And there is simply no button to make the textures effect the Diffuse roughness parameter of the Oren-Nayar model.

Anyway, the bottom line is that I would like to fix those things before it goes into an official release.

Also, I agree with what Green said: I think it is best to stick to the scheduled releases.

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Post by Jamesk »

Well, I guess you will fix those oversights for the public release, Cessen... I like it a lot like it is already, so things can only get better.

AAAaaand, since there IS an available win-compilation now, I don't think anyone minds waiting for the official public release. I guess I just felt a bit left out of the loop with all ye linux-heads being able to play with new features as soon as they are available.

It would be great if someone could make these little intermediate beta releases available for windoze lusers like myself, and a load of other people, probably the majority of users, on a regular basis.

Blinn rocks!

Trob
Posts: 2
Joined: Thu Nov 07, 2002 11:56 am
Location: Sweden (Borlange)

Post by Trob »

Have used blender a long time and the only thing i need just now is VRML97 support.... :D

blengine
Posts: 9
Joined: Thu Oct 17, 2002 4:25 am
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Post by blengine »

lets look ahead to 2.3 shall we... what it needs:

a raytracer! cmon! why rely on external renderers when its a pain the ass and not as efficient??

i really need to know, is implementing one in the works? ive heard its not even an option, but just rumors of course =) and dont tell me to learn and code it myself, its not worth it when it would be easier just to learn a raytracing program like lightwave, and switch over, which im currently doing =P

ton! youve given the baby legs, now teach it to walk!
if u let it crawl for too long its eventually gonna get crushed....
who wants to see a baby get crushed? aside from the minority of mutilation fetish freaks out there, no one :)

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