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Blender for online 3D
Posted: Wed Jun 13, 2007 5:32 pm
Can Blender be used for creating online 3D content, like director can with shockwave?
Posted: Wed Jun 13, 2007 10:18 pm
Since blender went opensource the "gameEngine" (realtime 3d) and the webplug-in are no longer under development. Making it difficult to use the current blender (2.44) to create realtime content for current browsers.
The game engine still works and has a new great physics engine, but you need the blenderplayer to view the content stand-alone.
I've read about people taking routes via xsi to shockwave, but you best ask for more details at a user forum: http://blenderartists.org/forum/forumdisplay.php?f=12
Posted: Thu Jun 14, 2007 7:55 am
A few months back, Erwin announced a browser plugin. Some of the feedback sounded like it worked okay. I haven't heard anything since. Check out http://blenderartists.org/forum/showthr ... ser+plugin
Posted: Thu Jun 14, 2007 9:53 am
Maybe EMMA is a good engine to write an exporter for?
http://emma3d.sourceforge.net/wiki/inde ... eneral_FAQ
That is looking promising to me.
Re: Blender for online 3D
Posted: Fri Jun 22, 2007 4:48 pm
There are scripts to export to VRML97. There may also be a script to export to X3D. I think they come with blender, if not use google or search blenderartists.org, or let me know and I can track them down.
There are a few browser plugins for X3D and VRML97. The best ones for VRML97 are probably Cortona http://www.parallelgraphics.com
and Blaxxun Contact http://www.blaxxun.com
. The best for X3D and also VRML97 support are probably Octaga http://www.octaga.com
, xj3d, and Flux http://www.mediamachines.com
More info about X3D and VRML is at http://www.web3d.org
. Links to X3D tools is at http://www.web3d.org/tools
On the other hand, if anyone is interested in experimental standalone (not web) software for real time multiuser metaverse stuff, we're always looking for testers, contributors, and artists in my project, http://www.interreality.org