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Blender for online 3D

Posted: Wed Jun 13, 2007 5:32 pm
by gamedesign
Hi all

Can Blender be used for creating online 3D content, like director can with shockwave?


Posted: Wed Jun 13, 2007 10:18 pm
by joeri

Since blender went opensource the "gameEngine" (realtime 3d) and the webplug-in are no longer under development. Making it difficult to use the current blender (2.44) to create realtime content for current browsers.

The game engine still works and has a new great physics engine, but you need the blenderplayer to view the content stand-alone.

I've read about people taking routes via xsi to shockwave, but you best ask for more details at a user forum:

Posted: Thu Jun 14, 2007 7:55 am
by Steve F
A few months back, Erwin announced a browser plugin. Some of the feedback sounded like it worked okay. I haven't heard anything since. Check out ... ser+plugin

Posted: Thu Jun 14, 2007 9:53 am
by joeri
Maybe EMMA is a good engine to write an exporter for? ... eneral_FAQ

That is looking promising to me.

Re: Blender for online 3D

Posted: Fri Jun 22, 2007 4:48 pm
by reed
There are scripts to export to VRML97. There may also be a script to export to X3D. I think they come with blender, if not use google or search, or let me know and I can track them down.

There are a few browser plugins for X3D and VRML97. The best ones for VRML97 are probably Cortona and Blaxxun Contact The best for X3D and also VRML97 support are probably Octaga , xj3d, and Flux

More info about X3D and VRML is at Links to X3D tools is at

On the other hand, if anyone is interested in experimental standalone (not web) software for real time multiuser metaverse stuff, we're always looking for testers, contributors, and artists in my project,