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Cygwin/GCC -- Does it compile/configure?

Posted: Thu Oct 17, 2002 8:22 pm
by MrMunkily
Since many of us wanna be's have a win32 platform and can't get our hands on VC++ or anything like that, can blender yet be compiled in Cygwin/GCC? if so, will the new autoconfiscated tarball work? I'd give it a shot myslef but I'm far from a suitable 'experimental' box...

btw, how long does it take to compile?
20 min?
4 hr?

Posted: Fri Oct 18, 2002 1:14 am
by protoplazm
hi,

i'm working on getting the thing to compile under mingw32 (dev-c++, actually). one issue is that blender requires a bunch of third party libs (read nikolatesla20's notes on compiling under MSVC) that need to be installed/built from source first (OpenAL, fmod, libjpeg, ode, zlib, pythoncore, openssl.) also, at my current understanding, it looks like all the makefiles in the source tree are designed to run with the microsoft compiler and their NMAKE program. this _might_ mean a re-write of some kind so that the makefiles work with GNU make and GCC. i'll see how far i get... :shock:

peace

Posted: Fri Oct 18, 2002 5:24 am
by MrMunkily
how close would the current linux makefiles be to the neccesary gnu makefiles that would be needed?

Posted: Sat Oct 19, 2002 6:36 pm
by H_xNaN
protoplazm wrote:also, at my current understanding, it looks like all the makefiles in the source tree are designed to run with the microsoft compiler and their NMAKE program. this _might_ mean a re-write of some kind so that the makefiles work with GNU make and GCC. i'll see how far i get...
No. We use gmake under Cygwin, but with the visual command line compiler. See Franks cygwrapper in tools/