I have OSX Tuhopuu " It's here ! "

General discussion about the development of the open source Blender

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Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Sun Mar 30, 2003 3:34 pm

Ok kay try this file stonesandstuff.com/gearbear/much.sit
If that does nothing. Do you have tinker tool ?
Or some sort of program to reveal invisable files ?
Do a search from the hard drive.
Do you see any files in a library file.
If you do then something is happening.
If not , arrrrgggg, . Something is conflicting. And that is as far as I can help.
I supose you are on jaguar.

I am sorry if nothing works.

I might figure out something.

Ender
Posts: 23
Joined: Mon Oct 14, 2002 6:25 am

Post by Ender » Sun Mar 30, 2003 7:47 pm

Actually I’m on 10.1.5, but I don’t see why that should make a difference—I think OpenAL for OS X was released before Jaguar came out...

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

failed to export into rib file

Post by cekuhnen » Mon Apr 07, 2003 2:30 am

hi

i have setup a basic scene added the renderman ao setting to the material and selected 3delight for external renderer and file output. a selected a folder for the destination and hit render but nothing happens!

no file will be exported!

what goes wrong!

eicke

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

grrrr

Post by cekuhnen » Mon Apr 07, 2003 2:58 am

ok i got a file rendered and safed with the animation button, but

"<caron>ÿ<caron>‡JFIF<caron>·NeoGeo_<caron>€" this is how the file looks internal and no app can read it. neogeo???

file setting was jpg with blender internal.

quicktime rendering works fine, but i want the rib export for 3delight ;(

any clue

eicke

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Re: grrrr

Post by Money_YaY! » Mon Apr 07, 2003 3:20 am

cekuhnen wrote:ok i got a file rendered and safed with the animation button, but

"<caron>ÿ<caron>‡
NeoGeo

file setting was jpg with blender internal.

quicktime rendering works fine, but i want the rib export for 3delight ;(

any clue

eicke
Oh silly , I guess you have never used blender before this on OSX.

No matter what you do you have to convert the image with something like
Graphic Converter Or my fave iMage

That will do the trick.

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

...

Post by cekuhnen » Mon Apr 07, 2003 7:44 am

ok that worked for the images

but

what about the RIB export to 3delight into a file???
a get a file "sometimes" and than that is not a rib.


any help angain?

eicke

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Mon Apr 07, 2003 1:55 pm

I do not belive the rib export is supported in OSX yet.

I'm sorry but i'm of not much help.

You have to remember that OSX comes in last when it comes
to compliance support. For intance that jpeg thing not working truely.

But you can contact tuhopuu-devel@blender.org
they should help.

I am a compile worker. When a new feature comes out I will compile
it.

cake
^v^

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Mon Apr 07, 2003 8:13 pm

Ok Update ., Check your Home folder Their is a Blender Export folder
there. For me their is. But problem. The shadow.rib has nothing in it .
HuH?
I will look into it.
^v^

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

...

Post by cekuhnen » Wed Apr 09, 2003 12:56 am

thanks for that tip.
i did not see into mz home folder since a long time.

that explains that i never found something.


--eicke

cgul
Posts: 0
Joined: Fri Apr 11, 2003 12:10 am

Re: ...

Post by cgul » Fri Apr 11, 2003 12:41 am

Can somone just give me a quick heads up as to what tuhopuu actually is, how it relates to blender, and what the future of it is. Is it a fork?

Cheers
cgul

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

...

Post by cekuhnen » Fri Apr 11, 2003 12:50 am

as far as i kno wthis is the experimental release of blender.
new features are included but sometimes re not complet yet.


features inside this release could or even could not make it into the offical version of blender.



sofar thats all.

Bischofftep
Posts: 0
Joined: Thu Feb 06, 2003 11:01 pm
Location: Richmond, VA
Contact:

Python, VRML2, and RenderMan

Post by Bischofftep » Fri Apr 11, 2003 1:16 pm

Hello:

Some quick notes. RenderMan support is only partially complete just yet for all platofrms, let alone OS X. It is still in development: that's why you get blank renders.

Python & VRML2 are intertwined issues. There are problems with how MacOS X handles library linking that prevent enabling two key modules in the Python setup: mxTextTools (for VRML2 import) and BGL (for GUI drawing). I'm working on getting around this, but it's very slow going and I don't know when (if ever) it'll get fixed.

Stay tuned, and thanks for your patience!!

-Bischofftep

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