I have OSX Tuhopuu " It's here ! "
Moderators: jesterKing, stiv
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- Posts: 442
- Joined: Wed Oct 23, 2002 2:47 pm
Ok kay try this file stonesandstuff.com/gearbear/much.sit
If that does nothing. Do you have tinker tool ?
Or some sort of program to reveal invisable files ?
Do a search from the hard drive.
Do you see any files in a library file.
If you do then something is happening.
If not , arrrrgggg, . Something is conflicting. And that is as far as I can help.
I supose you are on jaguar.
I am sorry if nothing works.
I might figure out something.
If that does nothing. Do you have tinker tool ?
Or some sort of program to reveal invisable files ?
Do a search from the hard drive.
Do you see any files in a library file.
If you do then something is happening.
If not , arrrrgggg, . Something is conflicting. And that is as far as I can help.
I supose you are on jaguar.
I am sorry if nothing works.
I might figure out something.
failed to export into rib file
hi
i have setup a basic scene added the renderman ao setting to the material and selected 3delight for external renderer and file output. a selected a folder for the destination and hit render but nothing happens!
no file will be exported!
what goes wrong!
eicke
i have setup a basic scene added the renderman ao setting to the material and selected 3delight for external renderer and file output. a selected a folder for the destination and hit render but nothing happens!
no file will be exported!
what goes wrong!
eicke
grrrr
ok i got a file rendered and safed with the animation button, but
"<caron>ÿ<caron>‡JFIF<caron>·NeoGeo_<caron>€" this is how the file looks internal and no app can read it. neogeo???
file setting was jpg with blender internal.
quicktime rendering works fine, but i want the rib export for 3delight ;(
any clue
eicke
"<caron>ÿ<caron>‡JFIF<caron>·NeoGeo_<caron>€" this is how the file looks internal and no app can read it. neogeo???
file setting was jpg with blender internal.
quicktime rendering works fine, but i want the rib export for 3delight ;(
any clue
eicke
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- Posts: 442
- Joined: Wed Oct 23, 2002 2:47 pm
Re: grrrr
Oh silly , I guess you have never used blender before this on OSX.cekuhnen wrote:ok i got a file rendered and safed with the animation button, but
"<caron>ÿ<caron>‡
NeoGeo
file setting was jpg with blender internal.
quicktime rendering works fine, but i want the rib export for 3delight ;(
any clue
eicke
No matter what you do you have to convert the image with something like
Graphic Converter Or my fave iMage
That will do the trick.
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- Posts: 442
- Joined: Wed Oct 23, 2002 2:47 pm
I do not belive the rib export is supported in OSX yet.
I'm sorry but i'm of not much help.
You have to remember that OSX comes in last when it comes
to compliance support. For intance that jpeg thing not working truely.
But you can contact tuhopuu-devel@blender.org
they should help.
I am a compile worker. When a new feature comes out I will compile
it.
cake
^v^
I'm sorry but i'm of not much help.
You have to remember that OSX comes in last when it comes
to compliance support. For intance that jpeg thing not working truely.
But you can contact tuhopuu-devel@blender.org
they should help.
I am a compile worker. When a new feature comes out I will compile
it.
cake
^v^
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- Posts: 442
- Joined: Wed Oct 23, 2002 2:47 pm
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- Posts: 0
- Joined: Thu Feb 06, 2003 11:01 pm
- Location: Richmond, VA
- Contact:
Python, VRML2, and RenderMan
Hello:
Some quick notes. RenderMan support is only partially complete just yet for all platofrms, let alone OS X. It is still in development: that's why you get blank renders.
Python & VRML2 are intertwined issues. There are problems with how MacOS X handles library linking that prevent enabling two key modules in the Python setup: mxTextTools (for VRML2 import) and BGL (for GUI drawing). I'm working on getting around this, but it's very slow going and I don't know when (if ever) it'll get fixed.
Stay tuned, and thanks for your patience!!
-Bischofftep
Some quick notes. RenderMan support is only partially complete just yet for all platofrms, let alone OS X. It is still in development: that's why you get blank renders.
Python & VRML2 are intertwined issues. There are problems with how MacOS X handles library linking that prevent enabling two key modules in the Python setup: mxTextTools (for VRML2 import) and BGL (for GUI drawing). I'm working on getting around this, but it's very slow going and I don't know when (if ever) it'll get fixed.
Stay tuned, and thanks for your patience!!
-Bischofftep