I am making am open source mesh painter

General discussion about the development of the open source Blender

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3dbow
Posts: 2
Joined: Mon Dec 31, 2007 6:15 pm

I am making am open source mesh painter

Post by 3dbow » Mon Dec 31, 2007 6:27 pm

I am making an open source mesh painter, what features would you want in a
mesh painter?
I have been up for 20 hrs. please forgive my grammar.

Caronte
Posts: 521
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte » Tue Jan 01, 2008 3:42 pm

Is better if you upgrade the existent Blender mesh painter.
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

HiNMity
Posts: 23
Joined: Thu Oct 17, 2002 11:01 pm
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Post by HiNMity » Tue Jan 01, 2008 11:11 pm

Well, I would say that if you’re planning to build an application or extend Blenders paint capabilities then handling Hi-res geometry is a high demand. Zbrush is the only application that can handle dense geometry on low spec machines though Mudbox2 will have it when it’s done. Other features desired is the ability to paint all material features such as opacity, specular, bump, etc in real-time. And a good node based layer management system which allows for crazy texture blending. Also allow procedural texture painting and Zbrush polypainting that doesn’t require UV´s. A 2d view that can be extended as a plug-in for Photoshop/Gimp alike packages so projection painting and UV region painting can be done without affecting system performance. Also brush presets and the ability to save any parameter as user default. Last but not least I would say that customizing brush operations to mouse and keyboard is also important since it allows for fast personal setup.

There´s probably more but that’s what I´m thinking right now :) Happy coding!!

3dbow
Posts: 2
Joined: Mon Dec 31, 2007 6:15 pm

Post by 3dbow » Wed Jan 02, 2008 8:26 am

"""Well, I would say that if you’re planning to build an application or extend Blenders paint capabilities then handling Hi-res geometry is a high demand."""
One of my goals is good performance on low system resources.

What I want to build is a full feature image editor thats capable of projection painting, UV region painting and procedural texture baking.
programed in C++ made with opengl and wxwindows

oin
Posts: 161
Joined: Fri Apr 02, 2004 6:34 pm

Post by oin » Thu Jan 03, 2008 5:19 pm

sounds really good!

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