SpaceNavigator 3D Connexion & Blender 2.5 ?
Moderators: jesterKing, stiv
SpaceNavigator 3D Connexion & Blender 2.5 ?
Hi,
Will there be support for SpaceNavigator 3DConnexion in Blender 2.5 ?
Tattis,
-Mika
Will there be support for SpaceNavigator 3DConnexion in Blender 2.5 ?
Tattis,
-Mika
I gues it will be supported soon.stiv wrote: [...]
3Dconnexion used to have a very restrictive and IMHO, stupid licensing agreement. It was incompatible with open source and contained a couple of clauses we were simply unwilling or unable to comply with. I have sneered at them publicly for this. This has changed remarkably.
Since they contacted us about Blender support for the Space Navigator, they changed their licensing agreement to address our concerns. They tasked one of their programmers, Ettore Pasquini, to help with the coding and technical support. They donated a number of the expensive versions of the Space Navigator to the Blender Foundation. It has been quite a turnaround.
As for the claim of Blender support, 3Dconnexion has done their part. Thanks, Ettore! The code is in one of our development branches and is freely available. Our next version (2.46) will, in all probability, include the Space Nav code. Working Blender builds with Space Navigator support are available now from user sites on the net.
[...]

Hi all,

Regards,
Because official release is planned for these days it should be rather clear if 3dconnexion will be handled in 2.46. So, the question is, shall I purchase SpaceNavigator or shall I wait till 2.50 or later?Evil-Wax wrote:I gues it will be supported soon.stiv wrote: [...]
As for the claim of Blender support, 3Dconnexion has done their part. Thanks, Ettore! The code is in one of our development branches and is freely available. Our next version (2.46) will, in all probability, include the Space Nav code. Working Blender builds with Space Navigator support are available now from user sites on the net.
[...]

Regards,
Ride hard, ride free and save the trees
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It works in 2.46 now. Works great! Unless you have a linux 64bit system running the 64bit blender. Then, no dice. I've been looking around to find something about it, but no good.lopez wrote:Hi all,
Because official release is planned for these days it should be rather clear if 3dconnexion will be handled in 2.46. So, the question is, shall I purchase SpaceNavigator or shall I wait till 2.50 or later?Evil-Wax wrote:I gues it will be supported soon.stiv wrote: [...]
As for the claim of Blender support, 3Dconnexion has done their part. Thanks, Ettore! The code is in one of our development branches and is freely available. Our next version (2.46) will, in all probability, include the Space Nav code. Working Blender builds with Space Navigator support are available now from user sites on the net.
[...]
Regards,
Funny thing is, if I run the 32bit version of blender, the Space Navigator works, but Python doesnt. Man, the irony.
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If someone is still looking for the solution for 64bit linux then check this link out http://www.3dconnexion.com/forum/viewtopic.php?t=2167RoboticGolem wrote:It works in 2.46 now. Works great! Unless you have a linux 64bit system running the 64bit blender. Then, no dice. I've been looking around to find something about it, but no good.lopez wrote:Hi all,
Because official release is planned for these days it should be rather clear if 3dconnexion will be handled in 2.46. So, the question is, shall I purchase SpaceNavigator or shall I wait till 2.50 or later?Evil-Wax wrote: I gues it will be supported soon.
Regards,
Funny thing is, if I run the 32bit version of blender, the Space Navigator works, but Python doesnt. Man, the irony.
Ride hard, ride free and save the trees
Anyone knows if the same "Space Navigator plugin" that works with Blender 2.49, also work for 2.5?
I placed the "3DxNdofBlender.plug" file directly in the plugins folder as it's instructed, but it's not working
I noticed the zip file extracts also various other files, which are not mentioned in the installation instructions, namely:
3dcnxplug-stdafx.h, 3dcnxplug-win.cpp, 3dcnxplug-win.h, ndof3dcnx7.vcproj, ndof3dcnx8.sln, and ndof3dcnx8.vcproj.
Just in case I tried placing them in the plugins folder too, also in the "include" folder, but still it didn't work
Any ideas?
I have python 2.6.1
JDL
I placed the "3DxNdofBlender.plug" file directly in the plugins folder as it's instructed, but it's not working

I noticed the zip file extracts also various other files, which are not mentioned in the installation instructions, namely:
3dcnxplug-stdafx.h, 3dcnxplug-win.cpp, 3dcnxplug-win.h, ndof3dcnx7.vcproj, ndof3dcnx8.sln, and ndof3dcnx8.vcproj.
Just in case I tried placing them in the plugins folder too, also in the "include" folder, but still it didn't work

Any ideas?
I have python 2.6.1
JDL
Mac SpacePilot/SpaceNavigator plugin
Those are there in case you want/need to build the plugin. I got the mac version of those, and (after modifying the build.sh to make the ARCH x86_64 and pointing the binary path to my "stock" 2.5a2 installation) it actually compiled--much to my surprise, no header files or libs needed, it actually linked with the Blender binary, somehow.javierdl wrote:I noticed the zip file extracts also various other files, which are not mentioned in the installation instructions, namely...
However, it still doesn't actually do anything...I don't see anything move when I twiddle the knob, and I don't see anything new in the input preferences (don't think I'm supposed to, but I'm dying here). Running the blender binary in the terminal doesn't produce any interesting output, positive or negative.
I picked up a cheap SpacePilot and I'd LOVE to get this thing working somehow, even with the crippled 2-button driver. Anybody have any advice?
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Re: Mac SpacePilot/SpaceNavigator plugin
matt1980 wrote:Those are there in case you want/need to build the plugin. I got the mac version of those, and (after modifying the build.sh to make the ARCH x86_64 and pointing the binary path to my "stock" 2.5a2 installation) it actually compiled--much to my surprise, no header files or libs needed, it actually linked with the Blender binary, somehow.javierdl wrote:I noticed the zip file extracts also various other files, which are not mentioned in the installation instructions, namely...
However, it still doesn't actually do anything...I don't see anything move when I twiddle the knob, and I don't see anything new in the input preferences (don't think I'm supposed to, but I'm dying here). Running the blender binary in the terminal doesn't produce any interesting output, positive or negative.
I picked up a cheap SpacePilot and I'd LOVE to get this thing working somehow, even with the crippled 2-button driver. Anybody have any advice?
This is where I'm at for the 2.5 release. I got it to work perfectly with 2.49, but it just doesnt seem to work with 2.5. I'm holding on to the idea that its still alpha and they just havent re-enabled support yet. *crosses fingers*
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(Probably speaking out of my arse as I'm not an advanced programmer) This is the GHOST_Types.h file correct? or is that the event system that is being re-coded?matt_e wrote:Spacenavigator support will need to be re-coded for 2.5's new event system.
Shouldn't be too difficult, and there might possibly be a gsoc project to do this, but it's not done yet.
I used the GHOST_Types.h from the 2.5 alpha source to build the plugin and figured it should work.
Just wondering.
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