One suggestion is where the user can press a macro that allows them to access whole other sets of macros. For example, if some artist made a set of
macros for modeling and a whole set for texturing; they could just press F9 or something, and a Modo style radial menu would pop up showing the macro sets you made.
Another, is a visual scripting tool as used by the Unreal Engine such as Kimset. This would make it easier for Artist with little coding experience to create plug-in's and tools for blender. This would be fairly easy to set up using blenders node system.
Screenshot of Kimset:
http://unrealtechnology.com/media/banne ... ismet2.jpg
My Suggestions for Blender 2.5
Moderators: jesterKing, stiv
One thing that I would like to see in future versions of Blender is Better Material Management. I am a Max User who is starting to do a lot more in Blender and I would really like to see some sort of Material System like the one found in Max. Mainly the ability to have a Material Library that you can use to manage your collection of Materials.
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Re: My Suggestions for Blender 2.5
You'll be pleased to learn, that one of the goals for the event rewrite for Blender 2.5 is having a macro and recording system.anthoni_c wrote:One suggestion is where the user can press a macro that allows them to access whole other sets of macros. For example, if some artist made a set of
macros for modeling and a whole set for texturing; they could just press F9 or something, and a Modo style radial menu would pop up showing the macro sets you made.
Also, with the rewrite, and after, the node system will very likely be extended to make something like "Visual Python" possible, ie. visual scripting.anthoni_c wrote: Another, is a visual scripting tool as used by the Unreal Engine such as Kimset. This would make it easier for Artist with little coding experience to create plug-in's and tools for blender. This would be fairly easy to set up using blenders node system.
Screenshot of Kimset:
http://unrealtechnology.com/media/banne ... ismet2.jpg
/Nathan
I suggest these great implementations...
1)New Object_Manager (outliner) with "Tags" for any function... like Cinema4D!!!
This allow to find any tool istantaneusly under control by a contestual menu (Atribute manager) just only with a click over the"tag" in outliner....
2)Node based programming like Xpresso (Cinema4D): add relationship between objects without programming any code... (math.. boleans... logic... etc.) any parameter of any tool&object should be parametrize by node editor!!
For some examples look at this page
http://library.creativecow.net/articles ... Presso.php
And a GREAT Xpresso site...
http://www.base80.com/
1)New Object_Manager (outliner) with "Tags" for any function... like Cinema4D!!!
This allow to find any tool istantaneusly under control by a contestual menu (Atribute manager) just only with a click over the"tag" in outliner....
2)Node based programming like Xpresso (Cinema4D): add relationship between objects without programming any code... (math.. boleans... logic... etc.) any parameter of any tool&object should be parametrize by node editor!!
For some examples look at this page

http://library.creativecow.net/articles ... Presso.php
And a GREAT Xpresso site...
http://www.base80.com/
Last edited by harmonic on Sun Mar 09, 2008 11:52 am, edited 1 time in total.
Hi guys 
Let's take a look also at this page for other examples of "object manager"--&--"atribute manager" and to take some inspiration from this luxury and EASY interface!!!
http://images.google.it/images?hl=it&q= ... a=N&tab=wi

Let's take a look also at this page for other examples of "object manager"--&--"atribute manager" and to take some inspiration from this luxury and EASY interface!!!


http://images.google.it/images?hl=it&q= ... a=N&tab=wi