Any word on the game engine back up in 2.27?

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teachtech
Posts: 60
Joined: Wed Oct 16, 2002 12:58 am

Any word on the game engine back up in 2.27?

Post by teachtech »

Just curious about the status of the game engine and if there's an outside chance of it being enabled in the next release. Thanks

Michel
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Location: Somewhere below the rivers in Holland (but not Limburg)

Re: Any word on the game engine back up in 2.27?

Post by Michel »

No game engine for 2.27.

With regards,
Michel

teachtech
Posts: 60
Joined: Wed Oct 16, 2002 12:58 am

Post by teachtech »

Thanks for the reply Michel.

dickie
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Post by dickie »

why is there no game engine in 2.27?

z3r0_d
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Post by z3r0_d »

dickie wrote:why is there no game engine in 2.27?
the library used for collision detection and response was licensed to Neo-Geo, and is not opensourced (yet). I think it will be avaliable to use in blender (though the source will not be avaliable) in june. As 2.27 seems like it will be coming out early this month (may), there will be no game engine in it.

THe developers say the game engine works without physics, but you can imagine how useless it would be.

ton
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Post by ton »

Hrms... the way information shatters and mixes up!

The collision library in Blender (2.10-2.25) was Solid 3.0, developed by a NaN engineer (Gino van den Bergen) before he became part of the company. NaN was allowed to use it, but didnt get ownership. When we opened the Blender sources, Gino decided not make Solid available as open source too.

That situation changed... but we still have to wait for him to actually do so. He announced it would be early july this year. Of course we'll do everything to make a Blender release then immediately.

There's still an older version of Solid (2.0) available as GPL, which unfortunately does not work with Blender. Get more info at Gino's site: www.dtecta.com.

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