OS : M$ Windows 2000 SP3 & M$ Windows XP Pro SP1
Display Adapter : Matrox Parhelia 128
Driver ver : 1.05 (latest) worked from ver 1 anyways
Display Adapter Bios ver : 1.3 (latest) worked from ver 1 anyways
Mobo : Gigabyte 7ZMMH
CPU : AMD Duron 750 & AMD 1800+ Athlon
RAM : 390MB ddr133
Sound : AC'97 onboard
History problems : Worked on RH Linux 7.2/8 ; Linux Mandrake 8 ;
XP Pro/SP1/SP1a ; Win2k SP2/Sp3
Blender 2.x bombed out on heavy modelling. looks
like it is fixed at 2.28c or it could be my display
drivers / bios.
SGI Indy, R4K6 @ 100Mhz, XL24 graphics, IRIX 6.5, Blenders 223 and 225: No problems, amazingly fast considering the lack of hardware 3d.
SGI Octane, dual R12k @ 300Mhz, SSE graphics, IRIX 6.5.3m, Blenders 223 through 230: No problems except textures don't appear. Should it fall back to software texturing if there is no hardware texturing available?
Pentium 4 @ 1.5Ghz, NVidia Riva TNT2 M64: No problems.
lewis wrote:SGI Indy, R4K6 @ 100Mhz, XL24 graphics, IRIX 6.5, Blenders 223 and 225: No problems, amazingly fast considering the lack of hardware 3d.
SGI Octane, dual R12k @ 300Mhz, SSE graphics, IRIX 6.5.3m, Blenders 223 through 230: No problems except textures don't appear. Should it fall back to software texturing if there is no hardware texturing available?
Pentium 4 @ 1.5Ghz, NVidia Riva TNT2 M64: No problems.
SSE graphics, should render textures in software. run textured demos to see. this is a benefot of IRIX opengl drivers, i'll verify this tonight on an SE (close enough). did you try
textures on the idy, same should apply. did you notice the dithered render window ?
blastermaster wrote:CPU: 400 MHz Celeron
Mobo: 440BX chipset
Operative System: Debian Unstable - Kernel v2.6.0-test6
Card Manufacturer: Asus
Chipset: Nvidia GeForce 256
Drivers: Nvidia binaries 1.0-4496
System Memory: 192 Mb RAM
Blender Version: 2.28
Performance: Great, considering the system
Problems: Yes, screen artifacts associated with the cursor. Sometimes the cursor will disappear in a part of the window. When I open a window it leaves these colored blocks or even an image of a cursor just sitting there on the window. I think this is a problem with my drivers/XFree configuration
Note that this same system also runs blender 2.28 just fine under the Windows 98 SE partition. Latest NVidia drivers.
i have same problem with blender and cursor you describe. if you find solution, very interested!
JWalton wrote:SSE graphics, should render textures in software. run textured demos to see. this is a benefot of IRIX opengl drivers, i'll verify this tonight on an SE (close enough). did you try
textures on the idy, same should apply. did you notice the dithered render window ?
Hi - if I run the IRIX texture demoes, the pink flowery textured cube and whatnot, I do see textures, slowly of course. But in Blender if I stick an image, or a procedural texture on an object it just shows up solid black (or white) in the Texture Mapped display mode. Renders fine. I'll check again, maybe there's something I missed... This is on the Octane. On the Indy, textures show up fine, albeit unusably slow. On the Indy, the render is dithered when DispView is on, not otherwise. Haven't noticed on the Octane.. I'll check and get back to you.
Try turning on the hardware cursor option in your XFree86-4 configuration file, I've had blender running in accelerated linux (debian) geforce environments with no issues before.
I checked again, and there is no difference in display using shaded mode and texture mapped. Images/textures don't show up at all, but render fine. No slowdown in moving/transforming. The machine has just had a new install of 6.5.7m.
I had to use xmag to notice the dithered render window, but I guess that should be fixed ;)
Operating system: Windows XP pro Graphics card: Nvidia Quadro4 700 XGL Driver/OpenGL version: Nvidia driver(6.14.01.435) Functionality: without Blender 2.31/a, all release works fine. Computer:DELL/pentium4
JWalton wrote:SSE graphics, should render textures in software. run textured demos to see. this is a benefot of IRIX opengl drivers, i'll verify this tonight on an SE (close enough). did you try
textures on the idy, same should apply. did you notice the dithered render window ?
Hi - if I run the IRIX texture demoes, the pink flowery textured cube and whatnot, I do see textures, slowly of course. But in Blender if I stick an image, or a procedural texture on an object it just shows up solid black (or white) in the Texture Mapped display mode. Renders fine. I'll check again, maybe there's something I missed... This is on the Octane. On the Indy, textures show up fine, albeit unusably slow. On the Indy, the render is dithered when DispView is on, not otherwise. Haven't noticed on the Octane.. I'll check and get back to you.
Gotta keep Blender on SGI alive
the texture mapping hardware is only used in blender during in the UV texture editor.
and materials textuing is render only (or corse vertext painting). sounds like it's working
correctly.
IoN_PuLse wrote:Try turning on the hardware cursor option in your XFree86-4 configuration file, I've had blender running in accelerated linux (debian) geforce environments with no issues before.
i tried some things like thing in /etc/X11/XF86config (on redhat 9). if you can be
more specific i would know if i tried already or not.
Operating system: Windows XP, SP1 Graphics card ATI, Radeon Mobility 9000 (64 MB) Driver/OpenGL version: ATI Technologies Inc. 6.14.1.6292 Functionality: Blender 2.27 - 2.31a works perfectly, but the antialised internationl font is sometimes a bit quirky (only some letters and only sometimes)
System: Amd Athlon 1.3Ghz 1024mb Operating System: Windows XP Pro SP1 Graphics Card: Nvidia Geforce 3 TI500 (64mb) Driver: 52.16 Functionality: Blender 2.27 till 2.31 all run well