Compatibility with Mac OS 10.6 "Snow Leopard"?

General discussion about the development of the open source Blender

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tsgfilmwerks
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Compatibility with Mac OS 10.6 "Snow Leopard"?

Post by tsgfilmwerks »

Has anyone tried the new system out to see if there are any improvements? I'd particularly like to know about the status of the crippling 1 1/2 year old Leopard Intel GMA driver problems.

psullie
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Post by psullie »

hi so far I've no complaints with 10.6 and blender, in general my MBP is a little zippier and that includes Blender.
However I have a MBP 3,1 2.6 Ghz 4GB Ram with GeForce 8600M and not the intel chip set you ask about. My OpenGL has been upgraded, which I believe part of the OpenCL move.
Although the Intel GPU's are not included in the OpenCL boost I've heard some anecdotal stories of an improved graphics performance with SL and onboard GPU's.

nexus6
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Compatibility with Mac OS 10.6 "Snow Leopard"?

Post by nexus6 »

Strange, everyone is reporting that Blender 1.49b runs smoothly under OS X 1.6, but I'm experiencing severe crashing.

I'm on the first gen white MacBook and updated straight from 10.4. Same version of Blender ran fine before.

Has anyone else updated as I have, with the same gen/model MacBook?

I guess I'll have to run it in Linux through a VM if there's no immediate fix.

tsgfilmwerks
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Re: Compatibility with Mac OS 10.6 "Snow Leopard"?

Post by tsgfilmwerks »

Those crashes have been around since about a year ago, with lagging problems as old as Leopard. Thanks for the info, that pretty much answers my question. You might want to go back to 10.4. I can't, since 10.5 was the system built-in, but at least you have that option.
nexus6 wrote:Strange, everyone is reporting that Blender 1.49b runs smoothly under OS X 1.6, but I'm experiencing severe crashing.

I'm on the first gen white MacBook and updated straight from 10.4. Same version of Blender ran fine before.

Has anyone else updated as I have, with the same gen/model MacBook?

I guess I'll have to run it in Linux through a VM if there's no immediate fix.

nexus6
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Joined: Fri Sep 04, 2009 6:14 pm

Post by nexus6 »

Ah, OK, that's what I was afraid of :) Thanks.
Those crashes have been around since about a year ago, with lagging problems as old as Leopard. Thanks for the info, that pretty much answers my question. You might want to go back to 10.4. I can't, since 10.5 was the system built-in, but at least you have that option.

psullie
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Location: Ireland

Post by psullie »

Apples lack of OpenGL support for the Intel GMA's is a long standing issue, and as vendor drivers are not available all you can do is wait for 10.6.1 (which has already been shipped to developers) and hope that improves things

tsgfilmwerks
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Post by tsgfilmwerks »

10.5.0 to 10.5.8 have all had the lagging, while the more recent ones have caused the crashing. I doubt this will ever be fixed.
psullie wrote:Apples lack of OpenGL support for the Intel GMA's is a long standing issue, and as vendor drivers are not available all you can do is wait for 10.6.1 (which has already been shipped to developers) and hope that improves things

Phish
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Post by Phish »

I'm running Blender 2.49b under Mac OS X 10.6.1 on the white MacBook with the whole GMA Intel problem and it's working. Normally. No lag. So either it just decided magically to work for me and me alone, or it's fixed. It's worth a look though.

tsgfilmwerks
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Post by tsgfilmwerks »

Ooh, does that include the Game Engine?
Phish wrote:I'm running Blender 2.49b under Mac OS X 10.6.1 on the white MacBook with the whole GMA Intel problem and it's working. Normally. No lag. So either it just decided magically to work for me and me alone, or it's fixed. It's worth a look though.

Phish
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Post by Phish »

Hmm... I'm not sure.

After a little testing I've noticed some odd things, namely display flickering. That's the best way to describe it. The interface will flicker between different stages rapidly as you navigate around (e.g. I was in the 3D view and it would flicker between the camera and top view).

If you don't move anything, it stays the same, it only starts once you move the mouse, etc,. This behavior doesn't seem to affect clicking and other actions, just what you see. Also, it doesn't happen the whole time, just periodically.

I'm not sure if this is still the GMA Intel thing because I have Python 2.6 installed, and the latest version supported by the Mac Blender is 2.5. I'll have to test it and see if it works.

On the plus side, the lagging is completely gone, and the rest of it is functional aside from the periodic flickering.

EDIT: As I guessed, the flickering is worse in Python 2.6.2 than 2.5.4 so that seems like that if it's not the only problem, than that's definitely part of the issue.

tsgfilmwerks
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Post by tsgfilmwerks »

But does the game engine run? It wouldn't even start under leopard.

Phish
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Post by Phish »

Ah... I was never able to get it to start on it's own even in Tiger, and I don't have any files to play it with, so I can't test it atm.

tsgfilmwerks
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Post by tsgfilmwerks »

All you have to do is push "P" when you're in the 3d view

tsgfilmwerks
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Post by tsgfilmwerks »

I've installed it, opened up the most recent version (2.49b), and...

IT WORKS!!! HAHAHAHAHAHAHAHAHAHAHAHAHA!!! Even the game engine, which would never start!!!

This is sooo much cheaper than a new computer!

Phish
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Post by Phish »

Horay!

Are you getting the bugginess of the interface too, or is that just me?

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