Would anyone like logic nodes sort of like mat/tex nodes?

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zmaster587
Posts: 0
Joined: Sun Jun 07, 2009 3:52 pm

Would anyone like logic nodes sort of like mat/tex nodes?

Post by zmaster587 »

Does anyone want logic nodes setup in less of a linear fashion and more customisable? (Hopefully in 2.5 :D )

For example a node that makes things move would have the following things:
Inputs:
Active(bool)

Speed(Vector) or Speed(Group with Vector[closed]/x,y,z[open]) with Relative(bool)

Rotation(same as above)

And outputs:
All of above 8)

Please pardon spelling :oops:

Edit: if you want to help me I would be HAPPY :shock:
if (E==MC^2)
{
Global = true //the universe works...
}

zingbat
Posts: 0
Joined: Thu Apr 29, 2004 12:36 am

Re: Would anyone like logic nodes sort of like mat/tex nodes

Post by zingbat »

http://wiki.blender.org/index.php/Dev:S ... NodalLogic

And it's about time. The old model was cute but didn't scale well to complex games. It lacked good modularity. You couldn't build your own controllers the way you can do it in other VR systems like VRML proto nodes and similar to what can be done already with texture and material nodes.

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