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227 crashes

Posted: Sat Jun 07, 2003 12:29 am
by shadow
simple rendering, one spot with max shadow buffer, rotating fan...
and:

SEgmentation fault

is it ram or swap??

Posted: Sat Jun 07, 2003 6:32 am
by IoN_PuLse
System specs? .blend? Operating system? Blender release (i see you have 2.27, but if you are running a distro of linux, then dynamic or static) etc....more info = more chance of fixing/resolving problem for you :)

Posted: Sat Jun 07, 2003 1:46 pm
by shadow
ugh,

I think it is a fault of poor cooling. Mozilla has started to crash either. Anyway, I have put bigger fan and will watching what will happen.

Blender static
OS: Debian Woody
256 MB RAM (yes i know it's too small)

Posted: Sat Jun 07, 2003 4:11 pm
by shadow
with this myscene.blend file, 226 and 227 crashes sometimes even Xserver. I checked RAM-it is OK,
in the render process swap isn not in use.


I have an integrated Graphics - SIS

What's wrong?

Posted: Sat Jun 07, 2003 5:57 pm
by meestaplu
You might want to try testing the RAM with the program available (free) at www.memtest86.com . If Mozilla has also started crashing, you may have a memory problem on your hands, and those usually don't show up on the puny POST check that the BIOS conducts on startup. My system kept crashing unexpectedly; it turned out to be dirty RAM. It really was physically dirty -- simply blowing the dust off fixed the problem.

Good luck --
Matt

Posted: Sat Jun 07, 2003 6:22 pm
by shadow
memtest crashes with sebmentation fault output. :(

I cleaned the ram and add an extra cooler for the processor and memory.
Maybe iit is a fault of the X sever?

Or maybe its because of use maximum shadow buffer size?

Posted: Tue Jun 17, 2003 7:59 pm
by soletread
What SIS version is your GPU?

I have a SIS.

This is more than likely your problem. Without a doubt my SIS 315 is not at all compatible with blender. And I doubt whether any other SIS is either.

Try disable your onboard GPU and slot in another one.

Or try a really old version of the driver. Your problem will clear up but not much 3D acceleration anywhere.

Just a thought. Use it, dont use it..... :P

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