I got edge selection!

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Goofster
Posts: 108
Joined: Mon Oct 14, 2002 12:26 pm

I got edge selection!

Post by Goofster »

well, with a bit of hacking and a lot of help from the people in #blendersauce I managed to code an alpha version of edge selection.

please consider this a test version only!

how it works:

- select an edge by ctrl-RIGHTclicking near an edge. if it was already selected it will be deselected (just like vertice selection).

- for optimum effect enable the Draw Edges button in the editbuttons (right bottom corner) that I also coded :)

- also checkout the duplivert hiding button (located below the duplivert button itself) that disables viewing of the dupliverts in the 3D window (it still renders them)

have fun!

http://www.elysiun.com/~roel/bin/blender.exe

Roel

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

source code please.....

renderedbrian
Posts: 0
Joined: Sun May 25, 2003 9:22 pm

Re: I got edge selection!

Post by renderedbrian »

Goofster wrote:well, with a bit of hacking and a lot of help from the people in #blendersauce I managed to code an alpha version of edge selection.

please consider this a test version only!


http://www.elysiun.com/~roel/bin/blender.exe

Roel
You clever fellow you! I was planning on implementing edge selection, but I have just been far too busy!

Good to see someone else has implemented it anyway!

Edit - could you post the source up as a patch so otheres can test for various builds?
--
Brian

Goofster
Posts: 108
Joined: Mon Oct 14, 2002 12:26 pm

Post by Goofster »

I'm bugfixing it first myself, still some stuff that's messy
after that I'll post a patch

Roel

mthoenes
Posts: 39
Joined: Tue Oct 22, 2002 10:57 pm

Post by mthoenes »

Goofster,
I am so excited about this. Fantastic addition to the modeling capability. It may seem minor to some, but it can be a huge time saver. The draw edges, is almost the best part. now it is much easier to determing what you have selected when looking through a complicated mesh. this is another enhancement to the viewing capabilities recently added. Shaded wire mode combined with this is great. Now if we could somehow hide the back face verts...

My vote for incorporating this edge select and edge draw into the app is an emphatic YES!

I have an immediate need for dupilvert Hiding! I've got acharacter with dupilverted hair blobs... This feature would save me from having to toggle layers on his hair. Very Cool!

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Very cool!

Post by Pablosbrain »

Very very cool!! Can't wait to see more of this type of functionality added into blender. I still prefer Wings3D over blender for modeling but this is a great addition! Keep up the fabulous work!

iluvblender
Posts: 24
Joined: Wed Oct 16, 2002 12:45 am
Location: Mumbai, India
Contact:

Post by iluvblender »

:D

Excellent work.

yay.


-Satish.

Friday13
Posts: 54
Joined: Wed Oct 16, 2002 10:40 pm

Post by Friday13 »

Finally! Go, Goofster, go!!!! :D

Mel_Q
Posts: 41
Joined: Wed Oct 16, 2002 12:00 am

sounds good...

Post by Mel_Q »

sounds good... but the executable you provided makes my system crash instantly
with a nasty gpf, when I 'right ctrl click'. 'Vanilla' 2.27 runs fine....

  • System specs....
    Athlon XP2100 (sse2 might make it GPF itself...)
    256megs ram
    windows 98se (eeewww)...
    Geforce2 mx200 with 44.03 drivers
...

No idea why it 'poofs' (unless it was compiled specifically for sse2 ?)...

JA-forreal
Posts: 0
Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

It crashed on my PC until I got the gnu_gettext.dll file packed here-

http://home.a-city.de/franco.bez/gettex ... 32_en.html


Look in the dir-\\gettext.win32.msvcrt\gettext.win32.msvcrt\deploy
gnu_gettext.dll

Although it crashes upon selecting more than one edge. But I get the point and I like it.

macke
Posts: 24
Joined: Tue Oct 15, 2002 11:57 pm

Post by macke »

You did good Goofster! I'm looking forward to further discussing this with you, regarding the implementation of face selection and selection features like edgeloops and edgerings!

JA-forreal
Posts: 0
Joined: Sat Mar 22, 2003 10:45 pm

Post by JA-forreal »

macke wrote:You did good Goofster! I'm looking forward to further discussing this with you, regarding the implementation of face selection and selection features like edgeloops and edgerings!


You guys are mad cool! Bring it on!

Goofster
Posts: 108
Joined: Mon Oct 14, 2002 12:26 pm

Post by Goofster »

UPDATE:

ok, the code is all cleaned up now. big coodles go to Mr. Ton himself for putting up with me, and Macke for being worse at math than me :D

http://www.elysiun.com/~roel/bin/blender-edgebeta.exe

the edge selection should work ok now. but don't touch the K-Key....I'm working on that :)

Roel

Eric
Posts: 163
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Post by Eric »

Goofster, you're now officially a CJ/h@xx0r -monkey!

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

code code code , give give give, Osx Osx Osx icode.

Good work boy :twisted:

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