Suggestion to the Community and Blender3d.org
Posted: Tue Jun 24, 2003 5:24 pm
I am not a good 3D artist by a long shot, (yet). But i plan on becoming one, and i can see a tremendous cost for certain things, ok so i have got blender, and its free (great). I have a few "demo"
(Which i er... aquired) copies of various other leading 3D software packages and yes they are good but i always resort to blender for modelling. I suppose its because its what i was brought up on. (Not litterally, but its what i started with). I have spent about 2 years, on and off doing tutorials and now i think that i have a intermediate knowledge of not only how to use blender, but several 3D texturing techniques. (Raytracing, Bump, Alpha, Specular maps... those of you artists know what i am on about).
Any ill cut to the chase, when i look at almost any decent 3D still or animation i know that they dont use procedural textures. They use photo textures, everyone who is an artist will probably no that all newbies just start by making quite a competent model, but then use a crap procedural texture).
Well i have found a distinct lack of textures on the internet. I have found several sites offering texture cds, for a price. (Not at great expense but when i add shipping to the UK, (I cant find any in the UK). It adds up and being a novice and just wanting to learn, i'm sure u can understand my hesitation.
Well i think that when we get a good community site going, im not saying elysiun, isnt good but its limited and they are having problems at the moment. (Dont tell me to offer support because i did, and got no reply
)
I think that as a community of open source and free lovers we could set up a nice texture repositry, just 1 or 2 from each person would be good, but it would also be nice for those with good digital cameras to send in some more.
How much web space do we have?
(I usually get answers to q's about more tutorials and help, about limited web space and bandwidth)
If we want blender to be taken seriously we need a central site, with hosted tutorials, links and textures. Not only a better program.
Sorry about the rant but i think it needed to be said, i am willing to help out with any website, as a webmaster, i do have experience but not professional experience. Since the open sourcing buzz seems to have calmed down i thought i would post my suggestions again. (I got flamed last time)

Any ill cut to the chase, when i look at almost any decent 3D still or animation i know that they dont use procedural textures. They use photo textures, everyone who is an artist will probably no that all newbies just start by making quite a competent model, but then use a crap procedural texture).
Well i have found a distinct lack of textures on the internet. I have found several sites offering texture cds, for a price. (Not at great expense but when i add shipping to the UK, (I cant find any in the UK). It adds up and being a novice and just wanting to learn, i'm sure u can understand my hesitation.
Well i think that when we get a good community site going, im not saying elysiun, isnt good but its limited and they are having problems at the moment. (Dont tell me to offer support because i did, and got no reply

I think that as a community of open source and free lovers we could set up a nice texture repositry, just 1 or 2 from each person would be good, but it would also be nice for those with good digital cameras to send in some more.
How much web space do we have?
(I usually get answers to q's about more tutorials and help, about limited web space and bandwidth)
If we want blender to be taken seriously we need a central site, with hosted tutorials, links and textures. Not only a better program.
Sorry about the rant but i think it needed to be said, i am willing to help out with any website, as a webmaster, i do have experience but not professional experience. Since the open sourcing buzz seems to have calmed down i thought i would post my suggestions again. (I got flamed last time)