New Interface Woes

General discussion about the development of the open source Blender

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tsgfilmwerks
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Joined: Thu Mar 29, 2007 4:31 am

New Interface Woes

Post by tsgfilmwerks » Sun May 30, 2010 11:43 pm

Is there a way to compact things like materials & mesh controls into only a few panels, like the earlier (and frankly better) interface? It's annoying how things are so inefficiently stretched out (where once 10 different controls would fit into a single square, now they literally span beyond the whole screen).

PS: To those who initially thought blender's interface wasn't similar enough to other 3d graphics programs for you, thanks for ruining it for everyone else.

GreenSnake750
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Joined: Thu Jun 03, 2010 2:05 pm

Post by GreenSnake750 » Thu Jun 03, 2010 3:06 pm

i agree with you after the initial learning curve the old blender's interface was actually very intuitive, i really liked it who the f*** cares if blender looks like other programs? Blender is blender and maya is maya and 3dsmax is 3dsmax, we should not be trying to copy them but stay unique!
The future is Blender

Phaser Rave
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Joined: Mon Apr 19, 2010 9:42 pm
Location: Sector ZZ9 Plural Z Alpha

Post by Phaser Rave » Thu Jun 17, 2010 10:54 am

Yes, change it back!
Image

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