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Modular Blender for 2D artists?

Posted: Wed Nov 03, 2010 8:54 pm
by Butch_Arri
I am not a coder, but I've been wondering if there's any way any Blender developers would take on a project like building a modular UVMapping/texture painting/baking/viewer app/ ZApp link Projection painting out of Blender? Something like BodyPaint 3D blended with XNormal/Marmoset? I truly believe that since pipelines large and small rely heavily on breaking projects down into smaller specific skill oriented tasks that sub-applications coming from the same code base as a general/full pipeline app could benefit largely from modularity or at least the option.

I see 3 major benefits:

1.) Non 3D artists with strong painting skills could have access to creating textures without having to learn a whole full pipeline tool facilitating the creation of higher quality texture maps faster.

2.) 3D artists with strong texture skills could more quickly focus on just painting textures for their assets at the texturing stage without having to wade through multiple parts of unrelated buttons, options, layouts or spend a lot of time trying to reconfigure the layout into something that's suitably uncluttered for painting.

3.) With it being Blender no one has to wait around for a commercial company to declare that this is a valid idea after one or two other companies move that way. We can find some coders that like the idea (hopefully) and just do it.

Posted: Thu Nov 11, 2010 7:58 pm
by Butch_Arri
Hate to be bumping my own thread, but it struck me as something important again after seeing another app. Man...I wish I could code. What do some of you blender users think about the idea of a separate app, made from blender, that would just be for texture painting?

I was looking at the app Blacksmith 3D, which is an app that's really been toiling at the bottom for a couple of years and now it seems it might be picked out of obscurity for it's painting capabilities. With the introduction of Mari and the amount of press that app has gotten there are bound to be more focused 3D painting packages getting developed and apps that try to refine their painting tools to a high level and I think this is a good thing. From a learning and development standpoint I think it could be very helpful to have the painting and probably UV mapping tools baked out into one focused modular application that gets re-integrated back into blender.

Posted: Fri Nov 12, 2010 12:15 am
by stiv
Hard to see removing features from Blender so you can use features that are already there. But that doesn't mean you can't do it. The source code is freely available.

Posted: Fri Nov 12, 2010 3:27 am
by Butch_Arri
Like I said simplifying an interface into something that doesn't have to be reconfigured for a specific task like texture painting could yield a lot of efficiency for the user and could accelerate feedback for faster development too. Do you code?