ShapeKeys in Mirror Modifier

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Adcay Namae
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Joined: Sun Jan 23, 2011 10:27 pm
Location: Brasil

ShapeKeys in Mirror Modifier

Post by Adcay Namae »

Guys, okay!

I have a model of a woman with a mirror modifier, I want to control some body movements with ShapeKeys, but I need to control each side of the body individually, adding to the Mirror Modifier ShapeKeys!

Remembering that I want to keep the mirror modifier on the object!

Can anyone help me please!

Thanks! :cry:

MadMesh
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Joined: Wed Mar 17, 2004 1:50 pm
Location: The Netherlands

Post by MadMesh »

I dont think its possible, I'm not a 100% percent sure though.

Why do you want to keep the mirror modifier?

Adcay Namae
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Joined: Sun Jan 23, 2011 10:27 pm
Location: Brasil

Post by Adcay Namae »

Hello! :D

Sorry for the delay ... I intend to keep the mirror modifier on the object is that the bones were already applied to it, with the modifier is easier to fix any fault in the object, since I change only one part of the object.

I thought ... If you can add bones to knit a mirror, and manage them like an object without a mirror, maybe you could do the same with ShapeKey!

mfoxdogg
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Joined: Fri May 28, 2004 3:25 am
Location: Duri, Australia
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Post by mfoxdogg »

use vertex groups, L.shape and R.shape, the modifier will fill in that group you want but it must exist beforhand
I reject reality and substitute my own!!

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