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ShapeKeys in Mirror Modifier

Posted: Sun Jan 23, 2011 11:37 pm
by Adcay Namae
Guys, okay!

I have a model of a woman with a mirror modifier, I want to control some body movements with ShapeKeys, but I need to control each side of the body individually, adding to the Mirror Modifier ShapeKeys!

Remembering that I want to keep the mirror modifier on the object!

Can anyone help me please!

Thanks! :cry:

Posted: Mon Jan 24, 2011 8:37 am
by MadMesh
I dont think its possible, I'm not a 100% percent sure though.

Why do you want to keep the mirror modifier?

Posted: Wed Jan 26, 2011 3:17 am
by Adcay Namae
Hello! :D

Sorry for the delay ... I intend to keep the mirror modifier on the object is that the bones were already applied to it, with the modifier is easier to fix any fault in the object, since I change only one part of the object.

I thought ... If you can add bones to knit a mirror, and manage them like an object without a mirror, maybe you could do the same with ShapeKey!

Posted: Mon Feb 07, 2011 12:24 am
by mfoxdogg
use vertex groups, L.shape and R.shape, the modifier will fill in that group you want but it must exist beforhand