General discussion about the development of the open source Blender
2 posts • Page 1 of 1
Hi. I have to produce the effect of particles bouncing inside an object (and colliding off each other) and I was wondering if people here could point me towards any tutorials that would help me achieve this effect? The most important parts of this I think would be that the particles have inertia that doesn't slow down after a while and that they can collide off each other. Right now I have the object they have to collide off set as 'static', but the single object I have set up is just going straight through, even though I've flipped the normals. It does seem to be hitting off a point with a denser mesh count though. Also how do I turn off a meshes ability to render out into the final image? (For the bounding box). Any help is appreciated!!