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Blender & VRML

Posted: Mon Oct 21, 2002 9:40 am
by darklynx
Ave!I don´t know if it´s the right place to ask but does anyone know how Blender works with VRML scripts?I know I can import them but they didn´t seem to work properly(when i imported my own scripts).
By the way am i the only Greek Blender user existing?

Re: Blender & VRML

Posted: Mon Oct 21, 2002 10:18 am
by Jamesk
darklynx wrote:By the way am i the only Greek Blender user existing?
Since you guys banned computer games - yes! :D Since it's possible to make games with Blender, I assume you are performing an illegal act just by using it :D

Kidding!

Posted: Mon Oct 21, 2002 12:46 pm
by xype
VRML itself is a very complex language and I am not sure of one software package that supports it 100% - most of them are stuck at loading vrml models and at best some simple animations. blender only loads the objects and even here I think there were some problems with the location of multiple objects (last time I tried VRML anyway)

Posted: Mon Oct 21, 2002 4:08 pm
by madprof
Xerete!

Well, I'm not greek, but I live in Cyprus :-)

Leipon, den eimai ellenas, alla meno stin Kypros :-)

MadProf

Posted: Mon Oct 21, 2002 4:19 pm
by ton
In the latest release importing VRML was moved to a python implementation.

Simple (VRML 1) input can be found in the blender/src/exotic.c file.

There are more greeks! At elysiun there was a thread about this a while ago... try the search there.

Re: Blender & VRML

Posted: Mon Oct 21, 2002 9:10 pm
by k-fish
Jamesk wrote:Since you guys banned computer games - yes! :D Since it's possible to make games with Blender, I assume you are performing an illegal act just by using it
Well this isn't so funny after all. Just because the government couldn't really differentiate between gambling machines and all other "types" of games... :?

Well, anyway, this has been changed again, so it should be legal to use blender again :)