Ok,ok, Blender heads. Heres the deal with the new Radiosity features:
1- setup your scene as such-
The object that will emit light to all of the other objects (the light source)does not need to be subdivided in edit mode.
For each object that will recieve light enter editmode and subdivide your meshes as follows-
-for deeper shadows subdivide with the -W- key to a higher degree.
I subdivided the target objects only twice.
I subdivided the floor object at least 4 times.
(***Make sure that the normals in the light source mesh point to the objects that are to be illuminated and that all of the other scene objects normals are pointing outward!)
-Exit edit mode and set up your materials as such-
-For the Light object -
set radio on
Emit on, as high as you need. The higher the brighter
Ambient controls the amount of radiosity color, I set it to 500
-For the target objects-
Set radio on
Emit on -low .004
Ambient to 486
-For floor object-
Set radio on
Emit on -low .004
Ambient to 284
-Go to the Radiosity edit buttons and set Max iterations to 25 and Mult to 36, that's it!
Go to Render buttons and select Radio and render away!
It works for me!
Here is my test render-
http://www.solarflarestudios.com/forum/ ... php?id=259
I only used a lamp and a shadow only spot for the additional directional light sources. The fast new GI effects are super great!
Here is the Blender render without the radiosity feature enabled.
http://www.solarflarestudios.com/forum/ ... php?id=257