I just spotted this on rendermania.com, and was wondering if anyone else had seen it:
"Also some more current news. There is a new renderer called Lucille out. It reads RIB geometry, but is not RenderMan complient and is inspired by Square USA's Kilauea (parallel global illumination raytracer)."
(rendermania.com)
http://web.sfc.keio.ac.jp/~syoyo/lucille/index.html
It's open source and currently supports:
OS-X
Linux
Windows
Solaris
IRIX
Happy Blending --
Matt
Lucille - Renderer
Moderators: jesterKing, stiv
very cool! I wonder what kind of rendertimes it gets.....
Its interesting that its using RIB but isn't renderman compliant. Does this mean that it doesn't do all the required renderman primitives, or is this just about not using REYES (which isn't actually neccessary). If it uses RIB I could see someone modifying the existing renderman exporter to work with it.
Its interesting that its using RIB but isn't renderman compliant. Does this mean that it doesn't do all the required renderman primitives, or is this just about not using REYES (which isn't actually neccessary). If it uses RIB I could see someone modifying the existing renderman exporter to work with it.
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very nice
Hopefully with the next version of Blender being able to put scripts into the menus external renderers will start to be tweaked and fine tuned for even easier use!
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It appears that it only has *very* partial support for RIB files.slikdigit wrote:Its interesting that its using RIB but isn't renderman compliant. Does this mean that it doesn't do all the required renderman primitives, or is this just about not using REYES (which isn't actually neccessary).
Also, there is more to RenderMan than just RIB files. There is also the shading language, and the RenderMan API (i.e. communicating directly with the modeling program, rather than going through a RIB file(s)).
sorry, but if this takes 1 minute 8 seconds on 16 xeon 2.4's....
http://web.sfc.keio.ac.jp/~syoyo/lucill ... nahou.html
it doesn't deserve to be called a renderer.
Roel
http://web.sfc.keio.ac.jp/~syoyo/lucill ... nahou.html
it doesn't deserve to be called a renderer.
Roel
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downloading
I'm downloading the new beta! lets hope this worksstew wrote:1 minute 8 seconds is actually fast considering that it had to calculate about 512x512x4x128x7364x7363 ray/triangle intersections. And, being a version 0.1.something, you shouldn't expect too much optimizations.