so, what do YOU want in Blender 2.29?
Moderators: jesterKing, stiv
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here's another one, one that has been buggin me for a while:
selective subdivision, so that you control the amount of subdivision via something much like weight-painting, but instead it would be subdivision-painting. A subdivsion range could then be set via two buttons, "max subdiv" and "min subdiv", or similar.
selective subdivision, so that you control the amount of subdivision via something much like weight-painting, but instead it would be subdivision-painting. A subdivsion range could then be set via two buttons, "max subdiv" and "min subdiv", or similar.
I haven't been paying attention lately but here's a couple o' mine:
1) Arealamps using reversed shadowmaping.
This is something I planned to play with in tuhopuu but never got round to it. Besides I'm not much of a C/C++ -coder. Anyway the principle is simple:
When determining how much light a point should recieve from a lamp the lamp is rendered from the point. A simple black/white-render (the lamp is white, everyting else is black) should do. Then it is a fairly simple matter of determinighow much of the lamp is visible thus giving a coeifficient of how much linght the point recieves that can be combined with all the other variables, like distance etc. This ought to give fairly good shadows using a fairly small reverse-map.
2) Some sort of edge-smothing-tool.
Though this is probably not a trivial matter.
Just my NOK 0.02
1) Arealamps using reversed shadowmaping.
This is something I planned to play with in tuhopuu but never got round to it. Besides I'm not much of a C/C++ -coder. Anyway the principle is simple:
When determining how much light a point should recieve from a lamp the lamp is rendered from the point. A simple black/white-render (the lamp is white, everyting else is black) should do. Then it is a fairly simple matter of determinighow much of the lamp is visible thus giving a coeifficient of how much linght the point recieves that can be combined with all the other variables, like distance etc. This ought to give fairly good shadows using a fairly small reverse-map.
2) Some sort of edge-smothing-tool.
Though this is probably not a trivial matter.
Just my NOK 0.02
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That's a nice quick (and useful) one too, should be easy. Those numbuts are so bloody cumbersome though - would be nice to change this to a slider in 2.3.theeth wrote:*** Those are feature requests by RobertT
- a variable noise texture
Yup! not in the specials menu though.- random vertice selection under Specials menu
I think somebody already added this to Tuhopuu
I think he's talking about using local co-ordinates in local view. I know Ton was talking about adding that at some stage, probably as some kind of option.- ability to edit object (when pressing "/") as if it were not rotated (temporarily canceling rotation for the purposes of editing an object)
I don't get that.
I agree on both counts- prompt to save changes before exiting Blender
that's what quit.blend is for, but a save dialog would be nice.

In the UI doc, Ton proposed to allow switching between objects in non-object mode, with a modifier-click. You can alread do this in the paint modes with (I think) ctrl-click.- ability to edit multiple objects at once without having to join meshes (select multiple objects, maybe something like shift tab to enter "edit selected meshes" mode)
That's most probably not possible due to a couple of things, the first of which being that you could select both a mesh and a nurbs surface and a lamp and ...
A hotkey to "tab" between selected object would be nice though.
and edge smoothing tool is something I've really been wanting...beveling tool in other words...would be VERY helpful!
also, and this is something I doubt would be possible in 2.9 ...
Shinyness = glow.
in other words, high-dynamic-range lighting. Where the light refracting off a surface leaves a "glow" or "halo" effect around where the light hit.
again, Now expecting that in 2.9...prolly ALOT of work.
also, and this is something I doubt would be possible in 2.9 ...
Shinyness = glow.
in other words, high-dynamic-range lighting. Where the light refracting off a surface leaves a "glow" or "halo" effect around where the light hit.
again, Now expecting that in 2.9...prolly ALOT of work.
The man with his head stuck in the Blender.
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Next release features
OK, so I'm still learning the interface, but I can't change individual points on the IPO curves unless I can line up the mouse pointer EXACTLY. I would like to be able to select individual points on the curve to move them or operate on them.
John Kiehn
pastorJohn.
Toodles.
John Kiehn
pastorJohn.
Toodles.
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Re: Next release features
You know you can pan and zoom in the IPO window like you do in the 3d window, right?pastorJohn wrote:but I can't change individual points on the IPO curves unless I can line up the mouse pointer EXACTLY.
Also box select ( the BKey ) works in the IPO window, too.
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IPO Editing
I know that you can do a couple of things in the IPO editor, but for one thing you can't grab and move a single point. So, if I want to work on a fairly complex curve with several reference points I have to go to single frames in the 3D window to move and set keys.
Box select does work in the window, but it selects the entire curve, not one fixed point on the curve. If I have a complex movement I want to work on, I would like to be able to just move the points around to make adjustments.
A minor item, but it's on my wish list.
John Kiehn
pastorJohn
Box select does work in the window, but it selects the entire curve, not one fixed point on the curve. If I have a complex movement I want to work on, I would like to be able to just move the points around to make adjustments.
A minor item, but it's on my wish list.
John Kiehn
pastorJohn
Re: IPO Editing
You need to select a curve and TAB into edit mode.pastorJohn wrote:I know that you can do a couple of things in the IPO editor, but for one thing you can't grab and move a single point.
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Re: IPO Editing
He he... Thank you.stiv wrote:You need to select a curve and TAB into edit mode.pastorJohn wrote:I know that you can do a couple of things in the IPO editor, but for one thing you can't grab and move a single point.

John
Yeah, that definitely would be cool.levon wrote:copy a locX and past as a locY etc. would be good.
Even cooler is the fact that you can already do that. That's something those little channel buttons on the right side of the IPO window are good for.
Copy a curve. Select a single channel. Press paste. And there you are!