Blender early 2.3 snapshot

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

ton
Site Admin
Posts: 350
Joined: Wed Oct 16, 2002 12:13 am
Contact:

Blender early 2.3 snapshot

Post by ton » Thu Oct 16, 2003 8:32 pm

Hi,

I've been coding for the past 2-3 weeks... sorry to be not here more often! Using the mailinglists many people are updated though.

Most work was a thorough reorganization of code, especially to take apart, and reconstruct all buttons in Blender. Plus a new UI layer had to be devised, to make configurable and expandable button layouts possible. Added to that the pulldown menus and styling as in in Tuhopuu as well.

Most work was quite technical until now, and far from finished. Styling and design didn't finish yet. Button layouts need to be improved still. With the danger of confusing everyone I thought it would be still nice to provide a snapshot for everyone here.

As a reminder; it's mainly work as described in the UI doc:
http://www.blender.org/docs/UI/ui_redesign2.html

Todays builds:

Linux:
http://www.cs.umn.edu/~mein/blender/ble ... 386.tar.gz

OSX:
http://download.blender.org/demo/test/b ... oct-16.dmg

Windows:
Edit by broken:
Updated Window build (oct 20) here:
http://download.blender.org/demo/test/b ... oct-20.zip

Updated Windows build (oct 18) here:
http://reblended.com/www/broken/blender-oct-18.zip


http://download.blender.org/demo/test/b ... oct-16.zip

This is not an official release, it's incomplete work, no guarantees for fitness, no bug reports needed... no docs availble either!

Only one hint: use rightmouse in buttonswindow for 'align'.

Have fun,

-Ton-

chimera
Posts: 41
Joined: Wed Jun 11, 2003 11:41 am
Location: switzerland
Contact:

Post by chimera » Thu Oct 16, 2003 9:35 pm

I compiled it myself today, before reading this. It is still incomplete, yes, but the concept itsself is very good (my opinion). I had a fantastic idea 30 mins ago... but I really dont remember :). no joke I'll let ya know if I remember it...

mathijs
Posts: 0
Joined: Mon Jun 16, 2003 12:23 pm

Post by mathijs » Thu Oct 16, 2003 10:46 pm

Thank you Ton!

Nice to actually see the evolution, eventhough its not finished

Things are looking better and better

Thumbs up and I better let you people continue coding

anyway THNX!!

lger
Posts: 1
Joined: Mon Oct 14, 2002 2:45 am

Post by lger » Fri Oct 17, 2003 3:32 am

Really beautifull!

I was afraid with this changes in "my" old and good interface, but I should say that it´s becoming really beautifull and functional.

Thanks

Luis

steve_t
Posts: 30
Joined: Tue Nov 05, 2002 7:10 am

Post by steve_t » Fri Oct 17, 2003 8:22 am

Absolutely Stunning!

I REALLY like the versitility and custimizability if the new interface. This was WAY above my expectations!

Thanks allot
- Steve

wavk
Posts: 126
Joined: Wed Oct 16, 2002 9:58 am
Location: The Netherlands
Contact:

Post by wavk » Fri Oct 17, 2003 10:54 am

How do you expect us to get some work done while it's so much fun dragging around panels in the vertical interface?! This is a bad development ;)

I reallllly like the transparent panels in the 3d window, very useful and much more interactive!

Mats78
Posts: 100
Joined: Thu Oct 17, 2002 5:06 pm
Location: Vantaa, Finland

Post by Mats78 » Fri Oct 17, 2003 11:49 am

Yes the floating panels in the 3d window are great. Especially the numeric input window (N key) which can be placed anywhere and kept there! A time- and a brainsaver. I also like the idea of being able to organize the buttons the way you like.

thanks alot,
Mats

Eric
Posts: 163
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Post by Eric » Fri Oct 17, 2003 2:41 pm

Wow! This is awesome!

I weely weely like that "tab"-feature of those nice floating panels!

leinad13
Posts: 192
Joined: Wed Oct 16, 2002 5:35 pm

Post by leinad13 » Fri Oct 17, 2003 3:21 pm

:S i found a bug. In the object attributes box the font is very small untill you change its value. Shall i submit it to the bug tracker?

Edit -
Sorry i forgot to say that when some text is highlighted some of the letters are randomly white
-------------
Over to you boffins

L!13

IoN_PuLse
Posts: 212
Joined: Wed Oct 16, 2002 6:05 am
Location: Canada, BC
Contact:

Post by IoN_PuLse » Fri Oct 17, 2003 3:42 pm

A bit buggy but OH SO AMAZING! I really like it, it looks VERY good.

ada89
Posts: 0
Joined: Sat Sep 06, 2003 10:26 pm

Re: Blender early 2.3 snapshot

Post by ada89 » Fri Oct 17, 2003 3:46 pm

ton wrote:This is not an official release, it's incomplete work, no guarantees for fitness, no bug reports needed... no docs availble either!
Remember that :wink:

matt_e
Posts: 410
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
Contact:

Post by matt_e » Fri Oct 17, 2003 3:47 pm

leinad13: can you provide a screenshot of that white text?

HexFex
Posts: 2
Joined: Sun Jun 22, 2003 6:45 pm

Post by HexFex » Fri Oct 17, 2003 6:54 pm

I really like it, it looks VERY good. n1

Carnivore
Posts: 0
Joined: Thu Jan 30, 2003 6:27 pm

Post by Carnivore » Fri Oct 17, 2003 8:10 pm

Superb work. Way more space IMO, I got used to organising stuff pretty fast. I love it! Bless Blender and you never-tired coders/developers.

It does have many bugs, but they will be worked out, right? ;) Now for the minor rants:

I know that you don't want any bug reports, but there's something kinky going on with the "show keyframes" thing - when grabbing, you can't grab the object, instead you will grab the selected keyframe. Or smth. Not sure. It might just be me too. And on WinXP blender performes an illegal operation every time it quits.

UglyMike
Posts: 13
Joined: Wed Oct 16, 2002 9:34 am

Post by UglyMike » Fri Oct 17, 2003 9:21 pm

Segmentation fault in Mdk 9.1... :evil:
Ah well, looks ok on my Win2K at work but I couldn't really test it there...
I just hope we don't jump the gun too much and try to get it out of the door for the Conference. I'd prefer a buggy beta release to a buggy official Blender 2.3. Maybe wait some weeks/months for the coders to finish and for documentation writers, tutorial developers etc to catch up....

Post Reply