Blender early 2.3 snapshot
Moderators: jesterKing, stiv
Blender early 2.3 snapshot
Hi,
I've been coding for the past 2-3 weeks... sorry to be not here more often! Using the mailinglists many people are updated though.
Most work was a thorough reorganization of code, especially to take apart, and reconstruct all buttons in Blender. Plus a new UI layer had to be devised, to make configurable and expandable button layouts possible. Added to that the pulldown menus and styling as in in Tuhopuu as well.
Most work was quite technical until now, and far from finished. Styling and design didn't finish yet. Button layouts need to be improved still. With the danger of confusing everyone I thought it would be still nice to provide a snapshot for everyone here.
As a reminder; it's mainly work as described in the UI doc:
http://www.blender.org/docs/UI/ui_redesign2.html
Todays builds:
Linux:
http://www.cs.umn.edu/~mein/blender/ble ... 386.tar.gz
OSX:
http://download.blender.org/demo/test/b ... oct-16.dmg
Windows:
Edit by broken:
Updated Window build (oct 20) here:
http://download.blender.org/demo/test/b ... oct-20.zip
Updated Windows build (oct 18) here:
http://reblended.com/www/broken/blender-oct-18.zip
http://download.blender.org/demo/test/b ... oct-16.zip
This is not an official release, it's incomplete work, no guarantees for fitness, no bug reports needed... no docs availble either!
Only one hint: use rightmouse in buttonswindow for 'align'.
Have fun,
-Ton-
I've been coding for the past 2-3 weeks... sorry to be not here more often! Using the mailinglists many people are updated though.
Most work was a thorough reorganization of code, especially to take apart, and reconstruct all buttons in Blender. Plus a new UI layer had to be devised, to make configurable and expandable button layouts possible. Added to that the pulldown menus and styling as in in Tuhopuu as well.
Most work was quite technical until now, and far from finished. Styling and design didn't finish yet. Button layouts need to be improved still. With the danger of confusing everyone I thought it would be still nice to provide a snapshot for everyone here.
As a reminder; it's mainly work as described in the UI doc:
http://www.blender.org/docs/UI/ui_redesign2.html
Todays builds:
Linux:
http://www.cs.umn.edu/~mein/blender/ble ... 386.tar.gz
OSX:
http://download.blender.org/demo/test/b ... oct-16.dmg
Windows:
Edit by broken:
Updated Window build (oct 20) here:
http://download.blender.org/demo/test/b ... oct-20.zip
Updated Windows build (oct 18) here:
http://reblended.com/www/broken/blender-oct-18.zip
http://download.blender.org/demo/test/b ... oct-16.zip
This is not an official release, it's incomplete work, no guarantees for fitness, no bug reports needed... no docs availble either!
Only one hint: use rightmouse in buttonswindow for 'align'.
Have fun,
-Ton-
Re: Blender early 2.3 snapshot
Remember thatton wrote:This is not an official release, it's incomplete work, no guarantees for fitness, no bug reports needed... no docs availble either!

Superb work. Way more space IMO, I got used to organising stuff pretty fast. I love it! Bless Blender and you never-tired coders/developers.
It does have many bugs, but they will be worked out, right?
Now for the minor rants:
I know that you don't want any bug reports, but there's something kinky going on with the "show keyframes" thing - when grabbing, you can't grab the object, instead you will grab the selected keyframe. Or smth. Not sure. It might just be me too. And on WinXP blender performes an illegal operation every time it quits.
It does have many bugs, but they will be worked out, right?

I know that you don't want any bug reports, but there's something kinky going on with the "show keyframes" thing - when grabbing, you can't grab the object, instead you will grab the selected keyframe. Or smth. Not sure. It might just be me too. And on WinXP blender performes an illegal operation every time it quits.
Segmentation fault in Mdk 9.1...
Ah well, looks ok on my Win2K at work but I couldn't really test it there...
I just hope we don't jump the gun too much and try to get it out of the door for the Conference. I'd prefer a buggy beta release to a buggy official Blender 2.3. Maybe wait some weeks/months for the coders to finish and for documentation writers, tutorial developers etc to catch up....

Ah well, looks ok on my Win2K at work but I couldn't really test it there...
I just hope we don't jump the gun too much and try to get it out of the door for the Conference. I'd prefer a buggy beta release to a buggy official Blender 2.3. Maybe wait some weeks/months for the coders to finish and for documentation writers, tutorial developers etc to catch up....