if I could do this in Blender, I'd marry it!

General discussion about the development of the open source Blender

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adyus
Posts: 8
Joined: Wed Oct 16, 2002 9:50 am

if I could do this in Blender, I'd marry it!

Post by adyus » Wed Oct 23, 2002 2:03 pm

check out
http://www.essentialreality.com/p5_glove.asp

if I saw this implemented in Blender, I'd have a shock! (future shock that is :D )
basically, it'a "mouse" with six axes of movement, plus five buttons(you know, the fingers!)
I suggest checking the demo section, the second movie. You actually see a scene where a guy uses the glove to work in a 3D creation proggie(don't ask me what that was).

wouldn't it be cool to move vertices by grabbing them between two fingers and moving your hand in 3D?

God, if I'd see that in Blender, ...geez...

by the way, there IS a SDK on that page, which means that it CAN be implemented in Blender...somehow...

gorgan_almighty
Posts: 41
Joined: Wed Oct 16, 2002 12:26 pm
Location: Kent, UK

Post by gorgan_almighty » Wed Oct 23, 2002 5:29 pm

sounds cool but how much is the glove?!?!?!?!!!

Goofster
Posts: 108
Joined: Mon Oct 14, 2002 12:26 pm

Post by Goofster » Wed Oct 23, 2002 5:40 pm

the glove is 149 US dollars. I saw you can also download a Software Developement Kit. maybe support COULD be added for blender. would be kinda neat :D

I always wanted this kinda thing, I even saw a page once where a guy made it himself. not that hard actually.

It could be very handy for presentations (did somebody say gameblender? :) )

Roel

Thunderbolt16
Posts: 3
Joined: Wed Oct 16, 2002 10:58 pm

direct 3D input for 3D art is very useful

Post by Thunderbolt16 » Wed Oct 23, 2002 10:10 pm

I read about a similer interface designed specifically for 3D graphics applications, it was similer to a pen or pencil on a arm, the user would move the pen in 3D space and use it to edit in programs that supported it. It'd be real cool if blender could support it, just imagine the possibilities, to the point that editing in blender would be more like talking in sign language than anything else :lol: , very cool! It's much easier to edit in six degrees directly then mapping in to 2D stuff, e.g. mice and keyboards.

nikolatesla20
Posts: 25
Joined: Sun Oct 13, 2002 7:41 pm

adding now..

Post by nikolatesla20 » Wed Oct 23, 2002 10:55 pm

Adding the code now.....




{mad coding spree}








LOL Just kidding. Sorry. But it could probably be done.
-nt20

jeotero
Posts: 100
Joined: Wed Oct 16, 2002 5:31 am

Post by jeotero » Thu Oct 24, 2002 3:11 am

I think this more for gaming, have never seen any serious 3d done with this.

unperson
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Joined: Wed Oct 16, 2002 7:46 pm

Post by unperson » Thu Oct 24, 2002 11:38 pm

Actually while I was still a student about 10 years ago, there was a small group of developers (also students) working on a 3D design system with just this type interface in mind. I do not know what became of the project itself.

The basic idea was that you would start with a blob of material in your 3d space and shape it with your hands - using gloves of this nature. I believe there was an extension to that idea using VR goggles so that you could really experience it like molding clay.

I think the idea is a good one - but certainly beyond the current scope of Blender. Blender should probably acheive a level like that of Maya before moving into new technologies. Unless of course blender ends up with a serious glut of resources and there's alot of talented people wanting to work with nothing to do.

IngieBee
Posts: 111
Joined: Sun Oct 13, 2002 8:26 pm
Contact:

Post by IngieBee » Thu Oct 24, 2002 11:52 pm

jeotero wrote:I think this more for gaming, have never seen any serious 3d done with this.
Well of course, gaming! Only thing is, ya gotta have the goggles too, it's manditory :lol: Realy, though, can't get the full effect without the goggles, and they really are expensive, so I'm still waiting for my hubby to get rich so I can spend some real dough!!!!

No, but that's really cool, thanks for bringing it to our attention, didn't know anyone had such things so cheap already!

Love Ingie

WeWa
Posts: 9
Joined: Sat Oct 26, 2002 3:00 am

Post by WeWa » Mon Oct 28, 2002 8:50 pm

I was at TUDelft a couple of days ago, they a ForceFeedBack 3d... now that was cool... you got to push around this block in 3D but then it would bounce back off a wall and when it hit your it would be pushed back *uphoria* ahhhh now that was cool. Really made it worth getting up at 7 in the morning. :lol: Can't imagine what mesh modeling would be like with that thing... *feels the breasts of his mesh model* ahhh

WeWa

dreamerv3
Posts: 119
Joined: Wed Oct 16, 2002 10:30 am

Post by dreamerv3 » Tue Oct 29, 2002 3:27 am

Ok while you're off feeling virtual "breast meshes" just who exactly is going to write linux drivers for this golve?

And besides the WOW factor, do you have any definitive evidence that this glove byitself without specially adapted tools and indeed a specially adapted interface could actually upstage the mouse with its universe of 3D tools and adaptations?

I mean I love the idea of haptics too, but I'm not too sure I want to go back to ceramic sculpture.

I'm not against the glove inherently just skeptical of the glove itself instantly transforming 3D DCC without a specially written interface for it, maybe its something for a blender fork someday...

Cyberdigitus
Posts: 46
Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Post by Cyberdigitus » Wed Oct 30, 2002 10:54 pm

it might be nice for the gaming module. i wanted to write aninterface with a hand as cursor in MM director, but maybe i can do it in blender, dunno how powerful it is yet.

could an interface to such deviuces be written in phyton?

i was wondering, does blender or the gamemodule support stereorendering? not interlaced images, but two slightly different vieuws. hmm maybe you can run two synchronised blenderapps?

i think it would be a nice thread in itself... using blender for vr apps. I'l set one up if there isn't one yet.

if you like the glove and such vr goodies, kep an eye on the new hmd from Interactive Imaging Systems (of VFX 'Fame'), the X-viewer, to be released soon:

http://www.iisvr.com/products_VR_main.html

Cyberdigitus
Posts: 46
Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Post by Cyberdigitus » Wed Oct 30, 2002 11:06 pm

hmm i think such a thread should be in the root ... admins are you listening?

dreamerv3
Posts: 119
Joined: Wed Oct 16, 2002 10:30 am

Post by dreamerv3 » Sun Nov 03, 2002 12:04 pm

Yeah admins, make this thread sticky, so we can spend a year implementing support for a totally new unproven and unsupported paradigm.

If the rest of the industry was going along with it I'de say lets do it!

But these devices haven't yet reached thier time to take over, not yet...

Where will the company behind this glove even be, in say 5 years? Do you know?

Is there enough market demand to support these devices so precious developer's time will be justifiably spent developing blender support?

So many unknown variables...

Cyberdigitus
Posts: 46
Joined: Tue Oct 29, 2002 3:27 pm
Location: Belgium

Post by Cyberdigitus » Thu Nov 07, 2002 2:03 am

yes, but by the time those devices will take off, Blender will be huge as well. Where will Blender be in 5 years? Who could tell ?

and wasn't the year 2002 supposed to be the year of the microdisplay ?

belac
Posts: 15
Joined: Sun Nov 03, 2002 7:23 am
Location: Grand Rapids, Mi. USA
Contact:

Post by belac » Thu Nov 07, 2002 6:45 pm

look at it this way... the glove is ment for gaming but... can you imagine the versitility you would have in modeling with the ability to manuver around your scenes with a 3D mouse? can you imagine the improved modelling capabilities you would could experience?

screw the games! as a 3D artist i just wanna blend with that thing! if someone writes the code i'll pay 150 just to try it!


<peace><
belac

http://www.o9studios.com

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