What is the status of OSX builds ?

General discussion about the development of the open source Blender

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Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

What is the status of OSX builds ?

Post by Money_YaY! »

AQUA !
^v^

Unimatrix
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Joined: Wed Oct 16, 2002 10:09 pm

Post by Unimatrix »

I've been looking. I havn't heard of any ports, builds or projects.

Ender
Posts: 23
Joined: Mon Oct 14, 2002 6:25 am

Post by Ender »

umm... there’s the NaN 2.25, but I don’t know if anybody got the opensource 2.25 working. And no, it isn’t aqua.

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

I know that it is not Aqua.
How would we go about making it into aqua though ?
^v^

markluffel
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Location: Georgia Tech, Atlanta
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Please No

Post by markluffel »

Making it Aqua would be very difficult, hard to maintain and of doubtful value.

VelikM
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Joined: Mon Oct 14, 2002 4:18 am

Post by VelikM »

Aquafiying blender would amount to a complete re-write using the project builder that comes with the development tools. I think that aqua uses the Quartz engine for interface drawing not GL (did this change with 10.2 ?). I may have that wrong though. Still aquafiying blender would be a serious undertaking, not that it couldn't be done.

ton
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Post by ton »

I know Apple would be pleased with such a move... and quite some users out there as well. :-)
Since 'aquafying' Blender would make it incompatible with the rest of Blender's releases, it will be more like a fork. Something I would welcome to host here at the blender.org site. The team working on this fork then will get the quite cumbersome job to insert all changes of the main Blender source tree in their version. Something that takes extra work, but isn't impossible to do.

Money_YaY!
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Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

You mean a simple wrap Gui program would not work.
^v^

VelikM
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Joined: Mon Oct 14, 2002 4:18 am

Post by VelikM »

Wouldn't the first step be to; re-define/design the blender UI to conform to the Aqua design philosphy?
Window shades for the menu, tabs for the edit, materials......... header? Like NetScape 7.0 for OS X.

Will CVS work with a development environment like ProjectBuilder?

I know there are other environments like CodeWarrior, but ProjectBuilder is free to OS X users hence doesn't exclude any OS X users from perticipating.
Should there be two forks for OS X? One for 10.1 and one for 10.2? I read that 10.1 programs will work on 10.2, but not the best. While programs compiled on 10.2 will not work on 10.1. Is this correct?

Ender
Posts: 23
Joined: Mon Oct 14, 2002 6:25 am

Post by Ender »

Hey, has anyone considered submitting Blender to Apple’s downloads page?

[edit]VelikM: apps can be compiled to only run on OS 10.2, but that doesn’t mean all programs compiled under 10.2 are 10.2-specific. ... I suppose blender would have to be carbonized (not cocoa) since it’s written in C/C++? [/edit]

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

So /////?????
Oh yeah apple is so slow at working with people.
But www.versiontracker.com would work
^v^

sgefant
Posts: 30
Joined: Wed Oct 16, 2002 1:10 am

Post by sgefant »

VelikM wrote: Will CVS work with a development environment like ProjectBuilder?
ProjectBuilder has cvs support (sort of, you cannot create new modules from within ProjectBuilder). As far as I know, the project files themselves are text files, so I don't see a reason why cvs should have problems with them.

sgefant

PS: blender builds fine here on OS X 10.2

MrMunkily
Posts: 53
Joined: Mon Oct 14, 2002 5:24 am

Post by MrMunkily »

PS: blender builds fine here on OS X 10.2
Wait? I though no one could get it to compile and run properly....

you should consider packaging and distributing your binary...

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

MrMunkily wrote:
PS: blender builds fine here on OS X 10.2
Wait? I though no one could get it to compile and run properly....

you should consider packaging and distributing your binary...


Yes, please
^v^

VelikM
Posts: 80
Joined: Mon Oct 14, 2002 4:18 am

Post by VelikM »

sgefant wrote: PS: blender builds fine here on OS X 10.2
Where is here?
What modes were made to the makefiles?
Where are the modes listed, have they been added to the CVS?

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