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Posted: Sat Jan 04, 2003 2:54 am
by matt_e
I don't think the mouse wheel should be used for moving anything. Both within Blender (zooming/panning etc) and in other programs (scrolling), the mouse wheel is used for navigation. It doesn't perform any sort of function, rather it is just used to show you a different view of what you're working on. Using the mouse wheel to move things breaks this conceptual structure and causes confusion. You need consistency so the interface lives up to the users' expectations - if for example the mouse wheel is used for all sorts of different things then it's much harder for the user to predict what will happen, and it gives the impression of a 'black box' interface, rather than one that's transparent and easy to understand.

Posted: Sun Jan 05, 2003 12:05 am
by phase
It seems since a couple of days the whole ghost directory is copied from the intern dir to the lib directory. The one you (and me) compiled with the intern project isnt the ghost that is used in the creator project.

So when you've built ghost, copy the includes and libs to the lib/windows/ghost directory and it should work.

Posted: Mon Jan 06, 2003 12:23 pm
by Mats78
thanks man it worked. At least so far I got compiled without any errors. But the next problem is that the mousewheel wont work at all =( Blender works as before without changes. Is there something I have to enable/do to get the functionality there?