It works. On my Gentoo everything is compiled with -march=athlon and -O2. There were no problems with previous preview builds (various, including tuhopuu).
First I would like to thank you and the others who may be contributing to all of this. Second, I have been wondering if you were planning on implimenting alpha maps that are capable of casting shadows? Does YAFRAY already support such a feature. Do many renderers out there support this feature at all or is this a pretty sophisticated feature? Now, I am completely happy with the latest build, but I just had to ask....so please....please....dont take this as if I am complaining or requesting....simply inquiring . Take care and thanks again for all the hard work. Great product!
> Implimenting alpha maps that are capable of casting shadows?
Don't know what you mean by this... but yes, now I work on shadow
rays that also take transparency into account. That will work for all kinds
of alpha textures as well.
Even though i know this was Tons work all the coders are doing a great job. One last thing, i would like to complement that even with refraction, reflection and raytraced shadows, the renderer is still extremly fast.
Whoa, this is just awesome, thanks! I have always found Blender renewing and surprising, but this recent pace of improving is causing some breathing troubles in me.
Thank you very much coders! It's a very amazing feature!
Let me ask you something: how do you plan to "integrate" Yafray and Blender? Are you going to make a source code fusion so that Yafray will be a part of Blender in the same executable file? Will you develop a plugin? I'm just curious!