MASSIVE like AI program

General discussion about the development of the open source Blender

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mr_rob
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Post by mr_rob » Fri Jan 09, 2004 5:27 pm

[A big courtroom filled with identical lawyers in indentical clothing]
[George Lucas has a curly white wig on, sitting the lawyers seat]

[Mr. Rob stands up]
[Mr. Rob dumps a bucket of water of his hands]
Mr. Rob: "Its all kino's fault!!!"

LOL!

Is it really that similar to the Star Wars type? If it is we can change it.

I currently have several design document like docs, they will soon be available publically.

Also, I have a tendency to get ideas at midnight so I usually write them cryptically in my notebook. I'll decipher some of the ideas soon and write them up.

Of course we'll start with simple interaction. Actually the first type tests will be simple moving around! Then ones like follow, and flee from and other rudementary AI states.

jesterKing
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Post by jesterKing » Fri Jan 09, 2004 5:59 pm

Look at OpenSteer for a lib that handles several types of path-finding. (http://www.red3d.com/cwr/steer/ for the documentation).

The applets are actually very interesting :)

jesterKing
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Post by jesterKing » Fri Jan 09, 2004 7:32 pm

The demos are actually quite illustrating. THis might help you building the ALRS (or whatchamcallit).

mr_rob
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Post by mr_rob » Fri Jan 09, 2004 8:41 pm

Thank you jesterKing for that link, though I get an error when I run steertest (GL_STACK_OVERFLOW).

kino
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Post by kino » Sat Jan 10, 2004 12:30 am

mr_rob wrote:[A big courtroom filled with identical lawyers in indentical clothing]
[George Lucas has a curly white wig on, sitting the lawyers seat]

[Mr. Rob stands up]
[Mr. Rob dumps a bucket of water of his hands]
Mr. Rob: "Its all kino's fault!!!"
kino: yes Lucas its my fault
/me sorry

LOL :lol: ;)

well i change it when SF restore the shell service at the moment
is impossible
http://sourceforge.net/docman/display_d ... group_id=1
look at the 3rd line

edit: the service is up , i change it , be patient

kino
kino3d.com italian site

mr_rob
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Post by mr_rob » Sun Jan 11, 2004 2:52 am

I have decided to temporarily use hard-coded logic instead of scripts, so I can test the sub systems and such.

Everyone hang tight, we will have a website ready within a week.

- Josh

Dani
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Post by Dani » Sun Jan 11, 2004 5:42 pm

Wow, this is going quite fast!
and i may be a little late, but here is a link to Russel Smith's thesis....
you might want to check it, it should have interestting content about "learning" for virtual caracters. It might not be completely related but I htought I'd just give you a link and let you guys check it
Oh, BTW, it's by the guy who made ODE i think...
:]

http://q12.org/phd.html

Ciao
Dani

mr_rob
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Online

Post by mr_rob » Sun Jan 25, 2004 10:20 pm

The ARLS website is now online, thanks to kino! Please visit it and come back later for updates.

http://arls.sourceforge.net/

Josh

kencanvey
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Post by kencanvey » Sun Jan 25, 2004 11:38 pm

This looks so damn interesting and exciting, I am not a programmer or python coder, but if there is a way I can help let me know, this would be an awesome tool for Blender.

Ken

kencanvey@btopenworld.com

Money_YaY!
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Post by Money_YaY! » Mon Jan 26, 2004 2:34 am

Woa! Much better site !

mr_rob
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Post by mr_rob » Mon Jan 26, 2004 7:33 pm

Kino did a great job on the site. PHPX is a nice content management system, isn't it?

Money_YaY!
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Post by Money_YaY! » Tue Jan 27, 2004 12:43 am

mr_rob wrote:Kino did a great job on the site. PHPX is a nice content management system, isn't it?
Hell Ya ! Heavens Yes ! I am glad I found out about it from your site I am now using it post haste :D It is clean and small.

Cheers to Kino ! Now we just need a beta for your program to go along with the site :D :P

kino
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Post by kino » Tue Jan 27, 2004 2:27 am

Thanks really happy you like it :D

kino
kino3d.com italian site

mr_rob
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Post by mr_rob » Tue Jan 27, 2004 3:27 pm

I'm working on an alpha version, hopefully we can get it finished inside this week.

We've decided to use Python and make ARLS inside Blender. Doing so has a great number of advantages. This way we already have a window and GL subsystem as well as the great mesh and object code.

So all you Python programmers out there, please help!

I think I should post something in the Python forum too.

Josh

IngieBee
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Post by IngieBee » Tue Jan 27, 2004 6:31 pm

Sounds outrageous! I'll be a'watchin from the sidelines as usual ;P. Really exciting, my gosh, Blender is exploding, but not running out of fuel at all, just exploding with energy, how cool!

Love Ingie

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