MASSIVE like AI program

General discussion about the development of the open source Blender

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mr_rob
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Post by mr_rob »

ABSOLUTELY MAGNIFICANT! That is very, very cool! The dude that wrote MASSIVE better watch out, I think you might have his job! How many lines of code are in your scripts for it?

Once again, I am in awe!

mr_rob
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Post by mr_rob »

ABSOLUTELY MAGNIFICANT! That is very, very cool! The dude that wrote MASSIVE better watch out, I think you might have his job! How many lines of code are in your scripts for it?

Once again, I am in awe!

harkyman
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Post by harkyman »

Without comments or blank lines, I have...

Initialization script: 30 lines
FollowTerrain (lock to ground): 66 lines
Main AI engine: 104 lines

Complex behavior from simple rules. I love it.

Vero
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Post by Vero »

ok this is a topic i will follow wery closely

good job guys you do a great job here plz dont loose the interest later on for this projekt :)

bmud
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Post by bmud »

holy crap... That's incredible.. Keep adding stuff. Just assign each action to an IPO range.. That's basically all that MASSIVE did. The soldiers in LOTR were doing really basic movements. Arms were passing through bodies all over the place, but since there's so many, you can't see it. And it's their behavior that makes it believable.
So next test, I would love to see the spheres illustrate actions. Maybe just changing colors or something for now, but at that point, I'd say the script would be mostly done except speed increases.
Most definately this should go in to the next version of blender after 2.34

harkyman
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Post by harkyman »

Good Lord man, if you liked that, check out this:

http://www.harkyman.com/bp.html

Things have come a looooong way since this thread.

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