MASSIVE like AI program
Posted: Fri Jan 02, 2004 12:41 am
After watching the Lord of the Rings "Inside the Effects" videos, I was filled with an urge to make a MASSIVE like AI program. For those that did not watch the videos, MASSIVE is a program written for LOTR to simulate large armies in battle. The warriors decided what to do off of sets of "brains". These brains had decision nodes to calculate what to do.
Now of course this program I've begun writing is no where near the level of quality of MASSIVE (it had 80,000 digital warriors in the prologue scene in FOTR). But with the support of the community I believe it can become at least a good and/or fun project.
How does this relate to Blender? Blender is the renderer that will render the scenes that are generated by ARtificial Life Simulator (or ARLS).
I'm am not a beginner level C++ coder. I have programmed in C++ for 3 years and have experience in OpenGL and Windows programming. But I've never tried artificial life simulation. That's why I ask for community support.
If you are interested, please email me (my gaming email):
ARLS_Programmer@yahoo.com
Also here is a link to the LOTR "Inside the Effects" videos:
http://lordoftherings.net/effects/index.html
Thank you for your time,
J. Pennington
Now of course this program I've begun writing is no where near the level of quality of MASSIVE (it had 80,000 digital warriors in the prologue scene in FOTR). But with the support of the community I believe it can become at least a good and/or fun project.
How does this relate to Blender? Blender is the renderer that will render the scenes that are generated by ARtificial Life Simulator (or ARLS).
I'm am not a beginner level C++ coder. I have programmed in C++ for 3 years and have experience in OpenGL and Windows programming. But I've never tried artificial life simulation. That's why I ask for community support.
If you are interested, please email me (my gaming email):
ARLS_Programmer@yahoo.com
Also here is a link to the LOTR "Inside the Effects" videos:
http://lordoftherings.net/effects/index.html
Thank you for your time,
J. Pennington