MakeHuman 1.6

General discussion about the development of the open source Blender

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Manuel
Posts: 56
Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
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MakeHuman 1.6

Post by Manuel »

* New morphing engine. Need only 1% of ram requested by the old engine. No need preload of targets. Improvement speed of morphing.
* Console code more stable and clear.
* New command 'makesimmetric' simmetrize the right half mesh based on the left half mesh.
* New command 'refresh': if you add a new target in the targetslib dir, use it without restart the script.
* A lot of new targets in the targets library
* Comments in targets file
* Commanf 'info name_of_targets' now retrieve the comment and display it in the console.

Thanks to the new site design, the targets are available in a catalogue, with author, date and, in some cases, screenshots.
http://www.dedalo-3d.com/modules/index.php

dmoc
Posts: 14
Joined: Fri Oct 18, 2002 2:21 pm

Post by dmoc »

Fantastic! Thanks to everyone who is working on it :D

macouno
Posts: 0
Joined: Tue Nov 18, 2003 3:37 am

Post by macouno »

thanks... looking good.

wish the interface were a bit more friendly though.

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