Subsurface Light Transport?

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

Post Reply
Posts: 19
Joined: Tue Oct 22, 2002 4:08 pm

Subsurface Light Transport?

Post by t_revs »


I just came across this web site
which is all about Subsurface Light Transport.

Is this something that could be Blendered by the programmer wizards?


Posts: 289
Joined: Wed Oct 16, 2002 2:38 am

Post by z3r0_d »

also known as subsurface scattering there are more than a few threads about simulating this on elysiun

(I bet it is possible, but would likely be slow)

Posts: 109
Joined: Tue Oct 15, 2002 11:43 pm

Post by cessen »

Firstly, I think this thread should be in the rendering forum... so if any admins would care to move it, that would be nice.
z3r0_d wrote:(I bet it is possible, but would likely be slow)
It would not necessarily be all that slow, depending on the algorithm used. For instance:

Posts: 26
Joined: Tue Nov 12, 2002 8:08 am
Location: Denmark

Post by kniffo »

I rembember that we already talked about that and there were people trying to do it....

Post Reply