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Subsurface Light Transport?

Posted: Tue Jan 13, 2004 3:08 pm
by t_revs
Hi

I just came across this web site
http://graphics.stanford.edu/~henrik/papers/bssrdf/
which is all about Subsurface Light Transport.

Is this something that could be Blendered by the programmer wizards?

Cheers
T_revs

Posted: Tue Jan 13, 2004 7:09 pm
by z3r0_d
also known as subsurface scattering there are more than a few threads about simulating this on elysiun

(I bet it is possible, but would likely be slow)

Posted: Tue Jan 13, 2004 8:58 pm
by cessen
Firstly, I think this thread should be in the rendering forum... so if any admins would care to move it, that would be nice.
z3r0_d wrote:(I bet it is possible, but would likely be slow)
It would not necessarily be all that slow, depending on the algorithm used. For instance: http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/

Posted: Wed Jan 14, 2004 11:33 am
by kniffo
I rembember that we already talked about that and there were people trying to do it....