Preserve vertex normals

General discussion about the development of the open source Blender

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Preserve vertex normals

Post by cmo » Mon Aug 26, 2013 6:05 pm

In the Developer Release Notes of 5/12/13, there was a mention under candidate targets of a preserve vertex normals option. I was wondering if that ever made it in to a release? If not, has the idea been abandoned?

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Post by CoDEmanX » Tue Aug 27, 2013 1:29 am

No and no, the dev team would accept a patch but only if normal preserving worked well.together with modifier stack etc. Afaik no one works on such a patch currently.
I'm sitting, waiting, wishing, building Blender in superstition...

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