Page 2 of 3

Blender -Maya

Posted: Sat Jan 31, 2004 8:58 am
by poutsa
I like Blenders Interface and i dont like the Mayas-Interface.
I dont know why..!In the moment Maya is better bud whe see in the near Future.?!
I think Blender can be one Day better as Maya!! Why?Because Blenders development is faster.Ton and hes Team working hard,Developers from all over the World working,Coding,give new Ideas and Options,Functionality,and many more....bud Mayas Development is from aView Specialist there are Sitting in aBox-House and working under pressure for the Development of Maya. Whe see .! I believe Blenders Feature List is Great and Blender is Professional 3D Application with Future.Sorry for my bad English!
Maya created by Humanoids bud Blender by Aliens.!!!!!!

Ciao
Vassilios

Posted: Sun Feb 01, 2004 5:19 pm
by viktorivar
Maya is like the perfect girl, kind of plastic...
But Blender!! Temperament and style, I love Blender :-)

viktorivar

Blenders Interface is the Best

Posted: Sun Feb 01, 2004 9:19 pm
by poutsa
I believe Blenders Interface is the best Interface from all 3D applications Worldwide!!!! for me...!!
but that is the Reality...

ciao
Vassilios

Posted: Mon Feb 02, 2004 3:50 am
by lucifer
Hi, well i must say it is very interesting to read your comments regarding Blender over Maya.
I have only just started to learn Blender, and i think it is excellent. I really respect people in the industry like Ton Roosendaal. Imagine creating something and then releasing it FREE! open source etc... for all the world to embrace and do with as they wish. Blender is Blender and should keep being developed in the same way as always. this is why Blender has become unique. We don't want another Maya, or Lightwave etc...
I know i'm really going to enjoy learning Blender. One of the first things i'm going to do to show my support is make a donation to the BlenderFund, afterall look what we've been given...for FREE.

Posted: Mon Feb 02, 2004 9:42 am
by kroopson
well I don't know guys - recently I've been learning Maya and I must say - it kicks ass. It's interface is not very intuitive, but you have to rememer it's a tool for Professionals. If you want easy drag and drop operations just install Cinema 4d. And otherwise - Mayas and Blenders interfaces have much in common. I.e - after watching VTM's from www.3dbuzz.com i've learned that you can switch off all UI and still work pretty efficient using Hotbox - the same way I'm always modelling in Blender.

Posted: Mon Feb 02, 2004 9:46 am
by Monkeyboi
joeri wrote:[Maya has]Audio in playback (for lip syncing)

Hey, where have you been? Blender has had this sine 2.28! Load an audio strip into the Seqeunce Editor, scrub through the animation and hear audio scrubbing along with it real-time! It's one of the best recent features. Go try it! You may need to enable "Scrub" in the Sound Block buttons if it's off though.

You can also make it sync perfectly to animations by enabling the "Sync" button in the Animation/playback Buttons.

Posted: Tue Feb 03, 2004 4:52 am
by levon
Monkeyboi wrote:
joeri wrote:[Maya has]Audio in playback (for lip syncing)

Hey, where have you been? Blender has had this sine 2.28! Load an audio strip into the Seqeunce Editor, scrub through the animation and hear audio scrubbing along with it real-time! It's one of the best recent features. Go try it! You may need to enable "Scrub" in the Sound Block buttons if it's off though.

You can also make it sync perfectly to animations by enabling the "Sync" button in the Animation/playback Buttons.
though you have to use the mixdown feature to export it as a wav and then load it in to a compositing program

Posted: Tue Feb 03, 2004 8:53 pm
by slikdigit
though you have to use the mixdown feature to export it as a wav and then load it in to a compositing program

which (slightly OT) is great; On a recent project I went through many iterations of tweaking the final sequence audio and video in the editor. Mixdown was a life saver, 'cuz it was so much faster to play with it without having to rerender the video.
I can see wanting to have the option. But its really not a crucial feature.

Posted: Thu Feb 05, 2004 10:36 am
by joeri
Modeling issues in between Maya and Blender are not easy to compare.
Maya is a NURBS modeler ( historicly from Alias ) and Blender is a poly modeler ( because NURBS math is hard ).

Trying Maya as a Blender user ( or vice versa ) is not intuitive.
So crossover suck statements don't have much value to me.

For now I'm making images that look like real life objects much easier in Maya then in Blender. Mostly I think because industrial designers use NURBS based modelers (That's because it needs to become plastic, not stay an image).

Posted: Sat Feb 07, 2004 11:58 pm
by kniffo
Well, all you said - it's true! Blenders interface is well designed - clear and easy.

In Maya I always had the problem to find my tools and functions - as well as in MAX - it is extremly overloaded. Of course, there are a lot more features - than in Blender but the Blender-developers can make this right by planning it well - I hope, it will work :)

I am working in a tools departement and write plugins and programs for 3DSMAX to connect it to our engines and I have to admitt, that I really like to switch over to Blender in my freetime - because it's actually easier to work with - the workflow is somehow more fluent ...

Posted: Tue Feb 10, 2004 5:26 pm
by gabio
All this interface problem is anoying.

If a module loader could be coded in blender and if all big feature could be separated in small module loaded in a file ( ref to the winamp style, you got module for in, out, effect, expansion feature) that could get blender to an other level. Let say the current interface is a module! You can Load it if you wich, and even load another one! code one, like an interface API, ( ref to the maki language in winamp3.). Code the hotkey, the emplacement of button, the windows system (will be difficult, ghost is too deep in heart) to work like max if the user want to! image if a guy like the lightwave interface? he code it in blender to get similar button and response in blender. ( just concept brainstrom). Input output is perfect for file read. better you just open the file and blender is a python script to convert it automaticaly, or save it in an other format just by selecting in and pulldown menu, just have to install the module(or script). Module for render, like output in winamp (a damn good reference after all) select the plugin and configure it and just press render, thouhgt they said a similaire system is on the way for yafray and the futures external render.
A system like this is benifit for the future developement. Mush more easy to get the verse thing in it, as a module.

I'm aware this mean a complete restructuration and that's why it's just idea. maybe blender 3 will have to run like this ( some industry prog already do so).

My 2 cents.

Posted: Sat Aug 28, 2004 6:22 am
by Ringo7
All I know is that at work, we model objects, scenes and animations 5x faster in Blender (with photo-realistic results...) than with Maya. Blenders interface is probably the most intuitive system in 3D modeling and animation - hands down. It's brilliant. Maya has been downright unpredictable, a bit cluncky and tries to guess what you're doing. You can do they same routine twice and get different results.

Feature for feature, Maya is not that far ahead of Blender and believe me - anyone that tells you differently is lying. Let me put it to you this way... If you told our Black&Decker Multimedia team that Maya is better to use than Blender for modeling and building new animated product demos, you'd simply look like a cornhead.

At the current rate of Blenders development, it won't be long before the industry starts to recognize Blender as a big-time contender.

Posted: Sat Aug 28, 2004 11:49 am
by levon
Ringo, so you work at black & decker?? and you use blender? :P

lol thats rather ....(oposite of ironic) :P

Posted: Sat Aug 28, 2004 4:41 pm
by Ringo7
levon wrote:Ringo, so you work at black & decker?? and you use blender? :P
I work for Applica. We own the Household Products division of Black & Decker as well as Windmere, Littermaid, Belson, Jerdon and a few others ( ApplicaInc.com ).
My point is, you cannot move through a project nearly as fast in Maya as you can in Blender. Believe me, we have almost every multimedia tool available and use all of them at some point. But when we build and assemble product demos, Blender is our main modeling/animation package.

Blender is written in C Maya in C++

Posted: Sat Aug 28, 2004 10:52 pm
by bfvietnam
that's all I'm going to say..

Only a few parts of blender are in C++

This makes a load of difference in how you can track utilization
of modules, its easier to debug, you can see obvious relationships
between modules, you can add on to the design without rewriting code..
There is many vritues to C++ .. I've heard you can doo OO in C, but it
requires a lot more thought and the code tends to look complex for the models I can imagine.. C is faster than C++ though.. Its like the difference between an automatic and a manual shift, how much control do you want..