New working Blender to SWF Exporter (Beta)

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

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Joined: Sun Oct 13, 2002 7:40 pm

Post by kroopson » Tue May 18, 2004 12:08 pm

I've got a problem with this script. I've been trying to export an animation to the swf file but it crashes if it's longer than 30frames.
The console error is: "IndexError: pop from empty list"

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Joined: Tue Nov 26, 2002 1:24 pm
Location: Copenhagen, Denmark

Post by Monkeyboi » Tue May 18, 2004 12:50 pm

Cool, although does it support Blenders toon shading? It seems this is a seperate renderer that is hardly compatible with many of Blenders rendering features.

A shame, toon shading wold be perfect for flash style output.

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Joined: Wed Apr 21, 2004 8:54 pm

Read the page..

Post by bfvietnam » Tue May 18, 2004 9:49 pm

shadowdragon wrote:Awesome dude. Except.......... there's a problem, it dosn't export a file anywhere :| Appears to work perfectly except for that. I'm on 2.33a btw.
Note it says on the page it doesn't work with 2.33a
It would crash on mine, but when I tried 2.28a it worked..
I haven't got to the stage where the SWF is created yet..

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Joined: Wed Apr 21, 2004 8:54 pm

To Emilio Aguirre

Post by bfvietnam » Tue May 18, 2004 10:10 pm

I think the name sflender is hard to remember, you could try
"swindler" or "shaker", whereas a blender is used or sometimes a shaker (or both?) when mixing drinks. I was also thinking what the words shockwave and blender have in common.. Schaker is a better name for it, its the name of the coolest guy I know from when I took computer science in school. His full name was Stefan Chakerian . He said he enjoyed reading computer manuals and took art courses for the heck of it.. Practically a genius. And he looked a little bit like a cross between Alex Van Halen and
Keanu Reeves (the subgenius).

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Location: Raleigh, NC, USA

Post by bmud » Sat Jul 31, 2004 8:38 am

Finty has a really good point. Shockwave can run the havok engine for physics too.

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