Help Wanted: Expert Rigging Skills

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

Post Reply
Manuel
Posts: 56
Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
Contact:

Help Wanted: Expert Rigging Skills

Post by Manuel »

The MakeHuman project is nearing another milestone and now needs the help of somebody skilled in rigging. MakeHumans old vertex groups are now gone do to changes in the base mesh. We need somebody who could make a nicely rigged MakeHuman so we can export the vertex groups and armatures settings. Also if somebody could create vertex groups based on muscle layout that would also be greatly appreciated.

For more info:
http://www.dedalo-3d.com/modules/index.php

Panther
Posts: 0
Joined: Tue Mar 04, 2003 7:55 pm

Post by Panther »

Anybody up for this challenge ???

Carrot.nl
Posts: 9
Joined: Thu Dec 26, 2002 11:20 am
Location: Netherlands

Post by Carrot.nl »

please? s.v.p.?

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

This was also posted on the elysiun forums and had more positive answers there.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

slikdigit
Posts: 133
Joined: Wed Oct 16, 2002 3:52 am
Location: Northampton, MA (US)

Post by slikdigit »

Yeah, I answered on elysiun, and downloaded the mesh. Haven't had much time for more than rudimentary rigging this week, but I'll give it a go this weekend.
the actual armature part isn't the problem, its just the skinning/weighting that is time consuming to get 'just right'.

Post Reply