Animation length

General discussion about the development of the open source Blender

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mr_rob
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Post by mr_rob »

Jellybean, thats an interesting point. I didnt think of that. I can't wait until Harkyman finishes his script! It's awesome, just what I was thinking of when I posted the original thread.
Later,
Josh
:twisted: :twisted:

thornae
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Joined: Mon Nov 04, 2002 11:53 am

Post by thornae »

Well, I've been away a while <eep - so much to catch up on!> but I couldn't resist on the subject of long shots. Basically, I'm bestonked that no-one's mentioned Russian Ark yet! It's a 96 minute film - done in one take.
It was shot using digital cameras and a rack of hot-swappable firewire harddrives for recording. In one day.

I know this is really stretching for being ontopic, but I thought it worth mentioning... Also, I think the Nick Cage film "Snake Eyes" opens with a tracking shot that lasts something like 20 minutes.

Overall, I think Jellybean is right - given the ever increasing uses Blender is being put to, removing the maximum frame limit would (coders willing) be a good idea.
...because I can!

Usagi
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Joined: Wed Jan 14, 2004 8:26 pm

Post by Usagi »

Three questions:

Jellybean: Why would anyone want 120 fps?

Pablosbrain: What would be the advantage of starting animations at frame -50?

All who complain about the 18000 frame limit: Honestly, will you ever reach it in practice?

BTW, Christina Aguilera's video "A Voice Within" is also one single shot.

Douwuhhh
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Joined: Thu Mar 11, 2004 2:43 pm

Sleep

Post by Douwuhhh »

Maybe this is an interesting one...

http://beebo.org/smackerels/sleep.html

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