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PocketPC

Posted: Mon Apr 19, 2004 5:07 pm
by russose
Hello Everybody!!

I use Blender and it is fantastic! I recently bought a PDA (ASUS A620BT) but I can not run the ipaq version.
Is someone also interested with a PDA version :=) ?? Would it be in the future such a version? It must be a big work to import blender on a PDA...

Good luck,

Salvatore

Posted: Mon Apr 26, 2004 9:36 pm
by gsusfreek
Unfortunately, russose, it appears that the Pocket PC code was never released as open-source. Why is this?? I haven't a clue. I bought an iPAQ within the past 6 months as well, but Blender didn't work on it. If the code was released, I might learn a bit more of OpenGL so I could work on it, because I think it is awesome!

So... anybody know why the source for the iPAQ version wasn't released?

Posted: Mon Apr 26, 2004 9:54 pm
by z3r0_d
gsusfreek wrote:So... anybody know why the source for the iPAQ version wasn't released?
I seem to remember it was something like:

the pocketpc doesn't have opengl

the parts that were added to blender to allow it to run on the pocketpc (as if it had opengl?) could not be open sourced, says NaN's investors

... or something

the 2.04 code is also supposedly a lot more simple than the current code, implying it would be difficult to get any version onto a handheld

(I think the 2.04 code was open sourced though, but as you know, not the 2.04 for ipaq code)

Posted: Tue Apr 27, 2004 8:13 pm
by gsusfreek
Oh. I thought that the Pocket PC had like a lite version of OpenGL. Yeah, here it is -- OpenGL ES:

http://www.khronos.org/opengles/

Maybe the PocketPC doesn't have this (yet. It should soon, I would think).
Maybe somebody should try to make a lite version of blender to work with the Pocket PC. That would be sweeeeeeeeeeeeeeet.

Posted: Wed Apr 28, 2004 2:38 am
by gabio
a lot, pocket pc is standard and leading the minicpu market. if it's as easy as use the right compiler(but i'm not sure) it should be tried isn't it!?

Klimt might be the answer

Posted: Thu May 27, 2004 12:22 pm
by fiammy
Hello,
I've bought a Zaurus (Yes, I know, no PocketPC, but still a PDA) and there seems to be something called Klimt, which is a cross-platform software implementation of most of the OpenGL|ES and some parts of the OpenGL standard, totally in software for portable devices...
it can be found here : http://studierstube.org/klimt

Klimt is available for the 2002 and 2003 versions of PocketPC, so that should be ok. Only thing I can see as a problem is that the omissions from standard OpenGL make Blender non-compileable.

Regards,
David

Posted: Thu Sep 02, 2004 4:20 pm
by gabio
sorry to bring an old thread, but i know it's better to reply than start a new one.
There is now a project for pocket pc called GAPI. what about this lib? is it enough near opengl to just connect blender to it or does it take more code rewrite to run blender on a pocket pc?

http://www.pocketpcdn.com/sections/gapi.html
http://www.developer.com/ws/pc/article.php/3337391

Posted: Fri Sep 03, 2004 2:49 am
by scourage
My $0.02:

If somebody were to port blender to pocketPC, that would be great, but the rasterization may not be the big problem (klimt looks like a good way to do that) but more an interface issue. What features would not be necissary/feasible on a pocketPC that are in a full-up computer version, such as Yafray rendering or sequencer? Then the big question, how does the user go about using the pen and few buttons that there are to be as productive as possible. I've tried the 2.04 ipac version and thought it was great to be able to blend on the run, but it was a little wierd to use.

cheers,

bob

Posted: Fri Sep 03, 2004 5:25 am
by gabio
scourage wrote:My $0.02:

If somebody were to port blender to pocketPC, that would be great, but the rasterization may not be the big problem (klimt looks like a good way to do that) but more an interface issue. What features would not be necissary/feasible on a pocketPC that are in a full-up computer version, such as Yafray rendering or sequencer? Then the big question, how does the user go about using the pen and few buttons that there are to be as productive as possible. I've tried the 2.04 ipac version and thought it was great to be able to blend on the run, but it was a little wierd to use.

cheers,

bob
no mo too think this is not very good for production. But it can be very usefull to show 3d stuff on hand. for that you don't need yafray intgration and other massive stuff. so the install will be lite. no quicktime, no international.(more fast without it) etc... i'm curious if the gameengine could make it though

Posted: Fri Sep 03, 2004 1:33 pm
by scourage
I think the game engine would be very valuable on a hand held. That would be awsome for meetings...I mean free time.

chees,

Bob

Posted: Sat Sep 04, 2004 1:26 pm
by Lord_ZealoN
Great. i would be very been thankful if i see blender 2.34 running in my ipaq 4150 :D

If somebody dares to make a port for PocketPC i can be betatester.

For example pocketpc Blender version only needs, all for model, and render (in order to be able to model and to see the results anywhere). Animation gameengine etc... better for PC. Or network rendering throug wi-fi :shock:

I do not imagine modeling and rendering while I take cafe. Or for example, this weekend i'm going to my brothers house, and I could continue my projects in the train.

PLEASE, SOMEBODY CAN START THE PROJECT??

I hope that this becomes a reality and it does not continue being a dream. It would be a great advance to blender

Sorry for my bad english.

Posted: Tue Sep 07, 2004 8:05 pm
by Lord_ZealoN
this does not interest to anybody? I am the unique one that has a pocketpc and see this project very interesting?

Posted: Tue Sep 07, 2004 9:15 pm
by SirDude
You probably already know this but...

The biggest issue is there is no one that has a pocket pc and is motivated enought to work on it.

So you'll have to wait and or offer someone a pocket pc for them to work on it ;)

Posted: Fri Sep 10, 2004 7:18 pm
by Usagi
Possibly the game engine would be nice on a PDA.
But anything else would not be very useful on such a small screen. :roll:

Posted: Sun Sep 19, 2004 10:27 am
by Lord_ZealoN
I think, that the better use of blender in pocketpc is modelling and texturing and a simple render engine to view the results althoug these are seen bad, but at least be able to see a preview

The game engine and animation possibilitis is very big to port to pocketpc i think.