
I no that alot of ppl in the community like the blender game engine, and just to clarify something about this post it isnt about that.
Has anyone come across a program called Gmax, its made by Discreet and is a 3D graphics program specifically for creating models and levels for games. It was bundled with Flight Simulator 2002, it basically works by having the main structures built in when you download it. Then when a game wants to utilize it a plug in is made. The plug in changes theinterface to suit the game, and changes the exports and imports.
Most of you will probably be wondering what this has to do with Blender, well hang on for a minute and ill tell you.
I have noticed a quite sharp increase in interest for modding games (Creating levels and changing various aspects). An example of this is Unreal Tornament 2003 which was bundled with Maya Personal Learning Edition and a plug in that enabled you to use it to make levels and models for the game.
What im proposing would rapidly increase the interest in Blender, and make it more well known. What if when the code has been sorted out and some people actually understand how it works, the approach some game companies (e.g. ID) and ask them for help or co-operate with them and aid them in making a plug in so that game modding could be done in Blender.
I surprised that i havnt read about this on the forums before now, bt its just an idea. I have a rather pessismistic view of life and that is why i dont think it will take off, i think that people that use Blender use it to create art instead of fun.
If support was added for some major games (Doom 3) then Blenders popularity will grow and grow, i think that it would be attractive to game developers because of its price

Ton when you read this of your thoughts on this aspect would be greatly apreaciated. Unfortunatly im not a coder or a good Blenderer, so dont ask me for help in those aspects.