Answering questions for a feature in Brave GNU World

General discussion about the development of the open source Blender

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xitnalta
Posts: 68
Joined: Tue Oct 15, 2002 11:52 pm
Location: Romanshorn (TG), Switzerland

Answering questions for a feature in Brave GNU World

Post by xitnalta » Mon Nov 04, 2002 7:48 pm

Hi!

I contacted Georg Greve from the Brave GNU World column (it is printed on a regularly basis in many "Linux" magazines and in many languages), and told him that I would be glad to see a feature about Blender in one of the next issues of his column.

He replied that he knew the project already, and would write about it if somebody filled in the following standard questions: (please note that I spam-disabled the email address)
Brave GNU World standard questions:
-----------------------------------

INTRODUCTION:

These are the standard questions for the Brave GNU World column that
can be found online at http://brave-gnu-world.org/.

It has become customary to fill out these questions and mail them
back to <column.gnu@org> in order to give me a good
feeling/impression about a project. This also applies to
non-technical projects, btw.

Please feel free to be as verbose as you want as more information
will allow me to gain a more complete picture which I can then use to
write a more complete feature.


QUESTIONS:

* What is it?

* Who would use it?

* Why would they use it instead of similar projects?

* (Programming) language used in this project?

* Special features/strengths?

* Special problems?

* Who is working on it?

* History of the project?

* Why did the project start?

* Current status of the project?

* Plans for the close and distant future?

* Do you need help? If so: of what kind?

* Interesting/fun stories that might juice up the story?

* Website/FTP addresses?

* License?!

* Standard documents to read in this context?

* Anything you would like to see mentioned?

* Answer to a question I forgot?


NOTE:

Everything you want me to read should be sent to me by
mail because very often I will take my mail with me and
read it where I don't have access to the net.
Since he asked me to forward this email to the "right" people (which in my opinion now includes everybody involved here), I just thought it would be nice to fill it in together :) .

I begin with a minimal version:

* What is it?

From http://www.blender3d.org/ :

Blender is a cross plaform 3D creation suite, allowing fully integrated modeling, animation, rendering, post production and interactive 3D creation and playback.
We are in the process of bringing back the old Blender product website. For the time being check http://www.elysiun.com/ for more info.


* Who would use it?

Graphic (3D) artists, game developers, marketing companies, architects, IT staff (for visualizing something or for a presentation), ...

* Why would they use it instead of similar projects?

It is a complete, professional software suite - there's no other free software project that reaches the feature level of Blender.

* (Programming) language used in this project?

C and C++, scriptable through Python, plugins in executable format (C, C++, ...) and Python supported.

* Special features/strengths?

It has a very efficient interface, and integrates many related tools (modelling, animation, game engine, some CAD functionality) into one very small package -> very small footprint, download size, memory usage - very fast program (starts immediately (within 1s) on a PII-350, exits in no time - ok, I've never done very sophisticated stuff myself, but still - other programs make you drink coffee (or tea) even before you had the mere chance to be able to open a file).

* Special problems?

Maybe untidy Python API, interface virtually unusable to new users if they don't have a guide (paper or person) besides them.

* Who is working on it?

The core group: Ton Roosendaal, Timothy Kanters, Bart Veldhuizen, Hans Lambermont ... I don't know who exactly, to be honest. But we're all working on it, aren't we? ;o)

* History of the project?

NeoGeo, NaN, bankruptcy, 100k Euros, free software. Ok, I'm very lazy :) , but I actually wrote this stuff so many times (in German) that I got slightly tired from it.

* Why did the project start?

Internally at NeoGeo for their specific needs. I leave this completely to Ton.

* Current status of the project?

A lot of enthusiasm, steadily progressing, there are already some binaries floating around for some platforms based on the free sources.

* Plans for the close and distant future?

Blender 2.5 / 3.0? ;o) Seriously: (from http://www.blender.org/ )

Blender Foundation in short:

goal 1
Make the sources free -- DONE
goal 2
Establish artist/coder services -- PROGRESSING
goal 3
Make Blender a better product, and promote free access to 3D technology in general -- NOT STARTED YET


* Do you need help? If so: of what kind?

Organization and a way to get real work done efficiently. :wink: People that really have time to contribute more than one or another forum message in a day (I'm myself sadly not one of them at the moment :cry: ).

* Interesting/fun stories that might juice up the story?

There are some of them around - especially from the conference (*wink* to Eskil 8) ), but somebody has to collect them. No, there's no juicy thing in the conference notes that are still lying around here.

* Website/FTP addresses?

http://www.blender.org/ / http://www.blender3d.org/ / http://www.elysiun.com/ (independent user site) - more (incl. FTP access / mirrors) coming later.

* License?!

Dual-licensed: GNU GPL with the possibility to buy a license from the Blender Foundation for using Blender code in proprietary software.

* Standard documents to read in this context?

The Official Blender 2.0 Guide, of course ;) . Otherwise, http://www.elysiun.com/tutorials.php / http://www.elysiun.com/links.php / the 'Documentation' link at the left side / http://www.vrotvrot.com/ / ...

Propose some more links and/or further readings, then reduce all of them to a few.

* Anything you would like to see mentioned?

The conference was really fun. :)

* Answer to a question I forgot?

How was the conference? FUN!!! :D

----

My last two answers are free for deletion. ;)

Contribute in whatever way you think fits best. At the end, somebody (probably I) will collect it and send it to Georg, or Georg himself could even extract the necessary information from here (I'll send him the link to this thread so he can track it).
Felix

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