Lack of software is not really a problem as, as long you have installed X11, almost all linux and unix apps can be ported very easily if source code is available.scatman wrote:Although I've been using Blender since about ver. 1.8, but I've never owned a Mac, so I'm concerned that I will paint myself into a "lack-of-software-corner" to put it basically.
Native applications are also available for almost any need you can think of. Of course you may not find exactly the app you were used to, but a fair equivalent is available almost every time. And Mac applications are often of very good quality.
The only true space where macs are behind is games. Many of the main ones exist, but are often ported a bit later.
some good links :
Natives applications :
http://darwinports.opendarwin.org/ports/ : 1340 unix softs
http://fink.sourceforge.net/pdb/index.php : 3700 packages
fink has more packages, but an app may be cut in more than one packages, and darwin ports has more choice in some areas.
Darwin ports tend also to be cleaner, IMHO.
fink is a bit easier as it can be used from a GUI app and not the shell.
that's the real value added of a Mac, the OS.Honestly, I'm in love with the OS X GUI. I'm still seeking as much informed input about the pros/cons of Blender-ing on a Mac vs. a PC.