MakeHuman news (MHrigging system)

General discussion about the development of the open source Blender

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Manuel
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Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
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MakeHuman news (MHrigging system)

Post by Manuel »

Finally, after 3 months of work and over 400 tests, thanks to Z0Newton, a prototype of the new rigging system of MakeHuman is ready. These are two quick experiments on the shoulder articulation: of course a lot of details must be improved, but it seem the right way to obtain a realistic pose.

Download avi divx from here:

http://www.dedalo-3d.com/index.php?file ... ystem.html

Koba
Posts: 0
Joined: Thu Apr 15, 2004 9:48 am

Post by Koba »

Thats really good!

If you imagine the same sort of fluid motion throughout a rig, I think it would result in a very natural motion and hence a natural pose.

I wonder if the rig could be made so it is compatible with some typical .bhv files (using the .bhv loader).

All very promising!

Koba

bfvietnam
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Joined: Wed Apr 21, 2004 8:54 pm

Re: MakeHuman news (MHrigging system)

Post by bfvietnam »

Manuel wrote:Finally, after 3 months of work and over 400 tests, thanks to Z0Newton, a prototype of the new rigging system of MakeHuman is ready. These are two quick experiments on the shoulder articulation: of course a lot of details must be improved, but it seem the right way to obtain a realistic pose.

Download avi divx from here:

http://www.dedalo-3d.com/index.php?file ... ystem.html
Okay now to bend that elbow.. You might also try to put in some expression controlled muscle flexing.. If that's even possible.. Where is that expression controlled RVK when you need it..

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